EMP Shock

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Revision as of 19:48, 6 January 2014 by Shironsaki (talk | contribs)
File:AddSkill11.png [Special Active] Add electrically engineers the area with electricity, shocking any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. There is also a 50% chance that when the targeted is hit, the effects will also pass on to any targets who are within the range of 700 ~ 1200.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Psychic Tracer Lv. 20 30 3 Quake Buster


Skill Infomation

Skill Level Level Required Damage (Magical) Additions MP Usage Cooldown
Mana Burn Added CD on
Skills for Enemies
1 30 1778% -30 5 Seconds 200 MP 15 Seconds
2 1836% -33 5.3 Seconds
3 31 1894% -36 5.6 Seconds
4 34 1951% -39 5.9 Seconds
5 37 2009% -42 6.2 Seconds
6 40 2067% -45 6.5 Seconds
7 43 2125% -48 6.8 Seconds
8 46 2182% -51 7.1 Seconds
9 49 2240% -54 7.4 Seconds
10 52 2298% -57 7.7 Seconds
11 55 2356% -60 8 Seconds
12 58 2414% -63 8.3 Seconds
13 61 2471% -66 8.6 Seconds
14 64 2529% -69 8.9 Seconds
15 67 2587% -72 9.2 Seconds
16 70 2645% -75 9.5 Seconds
17 73 2703% -78 9.8 Seconds


Tips and Details

  • EMP Shock can also be activated in mid air.
  • EMP Shock can be followed up by the Psychic Tracer DP Combos.


Updates

  • 12/26/2013 KR
    • Fixed bug where people could get hit by debuff even when not getting hit by the skill.
    • Fixed debuff effect appearing before the hit.


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