Elysion Field Bosses

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Revision as of 04:24, 23 November 2016 by Meddle (talk | contribs)
Epithet Boss Name Image Description Moves (All are performed with Super Armor)
- Dekal Scout Furyta File:Dekal Scout Furyta.jpg A mechanized Alboko powered up.
  • Lunge: It will perform a short lunge and ram you.
  • Ram: It will charge forward then do a backflip attack.
  • Electro Shock: It will charge its tail with electricity and create three bolts of lightning which loosely home onto targets in front of it.
- TUBE PROCESSING DEFENDER File:TUBE PROCESSING DEFENDER.jpg A security robot that will attack in the exact same way as CODE_B_New_Defender.
  • Ram - It will rotate then ram into players.
  • Top Spin: - Rearrange its parts and twirl them around itself.
  • X Barrier - It will active a protective wall then push forward into players.
- Onlooking High Templar An elite security robot that will attack in the exact same way as CODE_A_High_Templar.
  • Double Swing: It will twirl its spear twice with extremely large range.
  • Focus Swing: Deliver one strong swing with its spear.
  • Spear Shock: Electrifies its spear swing it then plants it in the ground causing the ground around him to burst with electricity.
- Outpost Captain Shield File:Outpost Captain Shield.jpg A powerful Hernacyd Shield that wanders the Judge's Sanctuary.
  • Dark Judgement: Much like Hernacyd Shield's Judgement except more condensed.
  • Defensive Stance: After performing Dark Judgement, it will enter a defensive stance. Its defense will increase significantly.
  • Smash: Perform a downward smash with its hammer.
  • Ram and Smash: Perform a shield ram then a downward smash with its hammer which stuns players.
  • Crasher: Rise in the air and impact the ground with a huge crater.
  • Dark Lasso: Fire one large dark orb forward which he can use to pull you closer to him.
- Outpost Captain Orb File:Outpost Captain Orb.jpg A powerful Hernacyd Orb that wanders the Judge's Sanctuary.
  • Energy Tracker: Casts a ball of dark energy that homes onto players and implodes on impact except larger.
  • Dark Shot: Fire two shots of gaseous red energy which loosely track onto players, inflicts Silence.
  • Energy Chaos: Send five dark orbs flying in five different direction, each orb will split into five smaller orbs with spread from where they were.