Overflowing Blood

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Revision as of 07:13, 3 September 2015 by IceSoulMOG (talk | contribs) (→‎Updates)
[Passive] Basic attacks and actives will have a chance of injecting evil energy into enemies hit.
  • Successfully injecting evil energy 5 times will recover 3% HP.
    Removes debuffs and recovers HP
    The recovery has a cooldown depending on when your HP was recovered. HP recovery depends on the amount of remaining HP.
  • Stage 1: HP 51%~70%: Recovers 5% HP
  • Stage 2: HP 31%~50%: Recovers 10% HP
  • Stage 3: HP 0%~30%: Recovers 15% HP


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 35 3 Overflowing Madness


Skill Information

Skill Level Level Required Evil Energy Injection Debuff HP Recovery
Chance Duration Recovery on 5th Stack
(PvP)
Stage 1
Amount (PvP)
Stage 2
Amount (PvP)
Stage 3
Amount (PvP)
Cooldown
1 35 10% 5 Seconds 3% (1%) 5% (3%) 10% (5%) 15% (7%) 50 Seconds
2 48 Seconds
3 36 6 Seconds 47 Seconds
4 39 45 Seconds
5 42 44 Seconds
6 45 7 Seconds 42 Seconds
7 48 41 Seconds
8 51 39 Seconds
9 54 8 Seconds 38 Seconds
10 57 36 Seconds
11 60 34 Seconds
12 63 33 Seconds
13 66 9 Seconds 31 Seconds
14 69 30 Seconds
15 72 28 Seconds
16 75 10 Seconds 27 Seconds
17 78 25 Seconds
18 81 23 Seconds


Tips and Details


Updates

  • 08/21/2014 KR
    • Cooldown changed to increase per skill level
  • 12/18/2014 KR
    • Added PvP modifier of the Health Recovery Amount Effect.
    • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
  • 02/05/2015 KR
    • Chance decreased.
    • Duration decreased.
    • Cooldown increased.
  • 04/30/2015 KR
    • Fixed the error where the cooldown of Evil Energy Injection is only working in PvP.
  • 09/03/2015 KR
    • Doesn't recover HP. Addes attack power increase buff.


Alternative Names

Server Name Translation
South Korea 혈기 폭주 Blood Runaway
France Adepte du sang Blood Adept
United Kingdom Blood Runaway


Template:DKSkills