Overflowing Blood

From Elwiki
[Passive] Basic attacks and actives will have a chance of injecting evil energy into enemies hit.
  • Successfully injecting evil energy 5 times will recover 3% HP.
    Removes debuffs and recovers HP
    The recovery has a cooldown depending on when your HP was recovered. HP recovery depends on the amount of remaining HP.
  • Stage 1: HP 51%~70%: Recovers 5% HP
  • Stage 2: HP 31%~50%: Recovers 10% HP
  • Stage 3: HP 0%~30%: Recovers 15% HP


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 35 3 Overflowing Madness


Skill Information

Skill Level Level Required Evil Energy Injection Debuff HP Recovery
Stage 1 Stage 2 Stage 3
Chance Duration Recovery on 5th Stack Amount Cooldown Amount Cooldown Amount Cooldown
1 35 12% 8 seconds 3% 5% 30 seconds 10% 25 seconds 15% 20 seconds
2 14% 9 seconds
3 36 16% 29 seconds 24 seconds 19 seconds
4 39 18% 10 seconds
5 42 20% 28 seconds 23 seconds 18 seconds
6 45 22% 11 seconds
7 48 24% 27 seconds 22 seconds 17 seconds
8 51 26% 12 seconds
9 54 28% 26 seconds 21 seconds 16 seconds
10 57 30% 13 seconds
11 60 32% 25 seconds 20 seconds 15 seconds
12 63 34% 14 seconds
13 66 36% 24 seconds 19 seconds 14 seconds
14 69 38% 15 seconds
15 72 40% 23 seconds 18 seconds 13 seconds
16 75 42% 16 seconds


Tips and Details


Updates

  • 08/21/2014 KR
    • Cooldown changed to increase per skill level
  • 12/18/2014 KR
    • Added PvP modifier of the Health Recovery Amount Effect.
    • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
  • 02/05/2015 KR
    • Chance decreased.
    • Duration decreased.
    • Cooldown increased.
  • 04/30/2015 KR
    • Fixed the error where the cooldown is only working in PvP.


Alternative Names

Server Name Translation
South Korea 혈기 폭주 Blood Runaway
France Adepte du sang Adept of the blood


Template:DKSkills