Overflowing Blood

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[Passive] Basic attacks and actives will have a chance of injecting evil energy into enemies hit.
  • Successfully injecting evil energy 5 times will recover 3% HP.
    Removes debuffs and recovers HP
    The recovery has a cooldown depending on when your HP was recovered. HP recovery depends on the amount of remaining HP.
  • Stage 1: HP 51%~70%: Recovers 5% HP
  • Stage 2: HP 31%~50%: Recovers 10% HP
  • Stage 3: HP 0%~30%: Recovers 15% HP


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 35 3 Overflowing Madness


Skill Information

Skill Level Level Required Evil Energy Injection Debuff HP Recovery
Stage 1 Stage 2 Stage 3
Chance Duration Recovery on 5th Stack Amount Cooldown Amount Cooldown Amount Cooldown
1 35 12% 8 seconds 3% 5% 30 seconds 10% 25 seconds 15% 20 seconds
2 14% 9 seconds
3 36 16% 29 seconds 24 seconds 19 seconds
4 39 18% 10 seconds
5 42 20% 28 seconds 23 seconds 18 seconds
6 45 22% 11 seconds
7 48 24% 27 seconds 22 seconds 17 seconds
8 51 26% 12 seconds
9 54 28% 26 seconds 21 seconds 16 seconds
10 57 30% 13 seconds
11 60 32% 25 seconds 20 seconds 15 seconds
12 63 34% 14 seconds
13 66 36% 24 seconds 19 seconds 14 seconds
14 69 38% 15 seconds
15 72 40% 23 seconds 18 seconds 13 seconds
16 75 42% 16 seconds


Tips and Details


Updates

  • 08/21/2014 KR
    • Cooldown changed to increase per skill level
  • 12/18/2014 KR
    • Added PvP modifier of the Health Recovery Amount Effect.
    • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
  • 02/05/2015 KR
    • Chance decreased.
    • Duration decreased.
    • Cooldown increased.


Alternative Names

Server Name Translation
South Korea 혈기 폭주 Blood Runaway
France Adepte du sang Adept of the blood


Template:DKSkills