Elastic Bomb - Hand Grenade

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Revision as of 22:17, 17 September 2014 by Psycho K (talk | contribs) (NA Chung balance)
[Active] Chung tosses two grenades that bounce and damage any targets upon impact.


Requirements

Class Master Level Required SP Cost per Level Alternative
Shelling Guardian Lv. 20 30 3 Elastic Bomb - Grenade Launcher


Skill Information

Skill Level Level Required Explosion (Magical) Duration Total Damage MP Usage Cooldown
1st Grenade 2nd Grenade Normal Noted
1 30 246% 2.4 Seconds 3 Seconds - - 30 MP 4 Seconds
2 254% 2.5 Seconds 3.2 Seconds - -
3 31 262% 2.6 Seconds 3.3 Seconds - -
4 34 270% 2.8 Seconds 3.5 Seconds - -
5 37 278% 2.9 Seconds 3.6 Seconds - -
6 40 286% 3 Seconds 3.8 Seconds - -
7 43 294% 3.1 Seconds 3.9 Seconds - -
8 46 302% 3.2 Seconds 4.1 Seconds - -
9 49 310% 3.4 Seconds 4.2 Seconds - -
10 52 318% 3.5 Seconds 4.4 Seconds - -
11 55 326% 3.6 Seconds 4.5 Seconds - -
12 58 334% 3.7 Seconds 4.7 Seconds - -
13 61 342% 3.8 Seconds 4.8 Seconds - -
14 64 350% 4 Seconds 5 Seconds - -
15 67 358% 4.1 Seconds 5.1 Seconds - -
16 70 366% 4.2 Seconds 5.3 Seconds - -
17 73 374% 4.3 Seconds 5.4 Seconds - -


Skill Note

Using Elastic Bomb is tricky due to its deadly outcome. It looks easy to use since it's very destructive but that isn't always the case! I have developed the method to fire double the amount of bombs....you just need to perfect my style! - Waldus of Never Ending Ammo

Name: Unfinished Pitch / 미완성 마구

Description: 20% chance of tossing 4 grenades.

  • All grenades will explode after their duration is over.
  • All grenades will be thrown a much larger distance.








Tips and Details

  • The grenades will only explode on impact or when their durations end.
  • The grenades can bounce off walls and platforms.


Updates

  • 07/10/2014 KR
    • Cooldown decreased from 5 seconds to 4 seconds.
    • Damage increased.


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