Impact Detonation

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Revision as of 06:40, 11 July 2014 by Psycho K (talk | contribs) (Chung balance, KR tab added, Tips and Details added, Trivia added, Updates added.)
[Active] Chung aims forward and fires a barrage of shots. Upon impact the shots will detonate, damaging any nearby targets.


Requirements

Class Master Level Required SP Cost per Level Alternative
Guardian Lv. 20 15 2 Detonation


Skill Information

  • NA
Skill Level Required Level Damage (Magical) Ammo Usage MP Usage Cooldown
Initial Shots Final Shot
1 15 228% 456% 1 ~ 6 80 MP 7 seconds
2 233% 466%
3 238% 477%
4 16 243% 487%
5 18 249% 497%
6 20 254% 507%
7 22 259% 518%
8 24 264% 528%
9 26 269% 538%
10 28 274% 548%
11 30 279% 559%
12 32 284% 569%
13 34 290% 579%
14 36 295% 589%
15 38 300% 600%
16 40 305% 610%
17 42 310% 620%
18 44 315% 630%
19 46 320% 641%
20 48 325% 651%

|-| KR=

Skill Level Required Level Damage (Magical) Ammo Usage MP Usage Cooldown
Initial Shots Final Shot
1 15 - - - 80 MP 7 seconds
2 - -
3 - -
4 16 - -
5 18 - -
6 20 - -
7 22 - -
8 24 - -
9 26 - -
10 28 - -
11 30 - -
12 32 - -
13 34 - -
14 36 - -
15 38 - -
16 40 - -
17 42 - -
18 44 - -
19 46 - -
20 48 - -


Skill Note (KR Only)

Name: Armor-Piercing

Description: Does not explode and pierces 2 times. Changed to physical damage.







Tips and Details

  • Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.


Trivia

  • The 07/04/2013 KR update was never applied in NA, so it uses 1-6 cannonballs and does not have to be held.


Updates

  • 07/04/2013 KR
    • Changed so it only fires when key is being held.
    • Fires a minimum of 3 shots.
  • 07/10/2014 KR
    • Cannonball usage changed.
    • Damage increased.