Wolf Stance 2: Wind Wedge

From Elwiki
[Special Active] Ara executes a barrage of spear stabs and end it with a final stab that knocks targets down.

This skill require 2 spirit energy to be activated. When cancelled (Removes last hit) this skill gives back 2 spirit energy.


Requirements

  • NA
Class Master Level Required SP Cost Per Level Alternative
Little Xia Lv. 20 5 2 Pulling Thrust

|-| KR=

Class Master Level Required SP Cost Per Level Alternative
Little Xia Lv. 20 5 2 Pulling Pierce


Skill Information

Skill Level Level Required Damage
(Physical)
Max Hits Spirit Energy MP Usage Cooldown
Normal Noted
Initial Strikes Final Strike Initial Strikes Final Strike Use Cancel Use Cancel
1 5 203% 168% 3 1 -2 +2 -1 +1 35 MP 7 Seconds
2 208% 172%
3 212% 176%
4 6 217% 179%
5 8 221% 183%
6 10 226% 187%
7 12 230% 191%
8 14 235% 194%
9 16 240% 198%
10 18 244% 202%
11 20 249% 206%
12 22 253% 210%
13 24 258% 213%
14 26 262% 217%
15 28 267% 221%
16 30 272% 225%
17 32 276% 228%
18 34 281% 232%
19 36 285% 236%
20 (M) 38 290% 240%
21 -* 294% 244%
22 299% 247%
23 303% 251%
24 308% 255%
25 313% 259%

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Skill Note

It required enormous effort and mastery to overcome the limitations of the spear as I mainly use the Halberd. I bridged the gap of spears and turned it into a weapon. I discovered by entrusting your body to your spear with the flow of the wind, you will form superior piercing spear attack posture.
- Vanessa

Name: Seamless Spearmanship (흐름을 타는 창술)

Description: Wind Wedge's Spirit Energy consumption decreased by 1. It affects both normal activation and canceling of the skill. It will also receive a chance to inflict Bleed.

Tips and Details

  • This skill is 2nd part of Secret Wolf Fang Art: Killing Spears.
    • Upon advancing to a Little Devil, pressing this skill again after the first stab will automatically link to Wolf Claw, even if Wolf Claw is not in your skill slots.
  • Gives great damage regardless of skipping the last hit, however this skill does not have good vertical range, so it can be jumped out of or simply dodged by jumping before the skill hits (although the first escape needs higher attack speed than you, and high movement speed).


Updates

  • 11/7/2013 KR
    • Initial Strikes damage increased.