Fantasy Impromptu - 2nd Movement
From Elwiki
[Special Active: Bravery] Harness the gun and open fire in all directions. | |
Combination Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Noblesse | 45 | Advanced Training Skill Quest |
Skill Information
PvE
Level Required | Furioso (Rampage) (Magical) |
Max Hits | CP Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Normal | If Chained | |||||
45 | 610% | 13 | 10 CP | 8 CP | 0 MP | 20 seconds |
[Enhanced] | 732% |
PvP
Level Required | Furioso (Rampage) (Magical) |
---|---|
45 | 164% |
[Enhanced] | 196% |
Skill Traits
Useful Fantasy Impromptu - 2nd Movement | Empowered Fantasy Impromptu - 2nd Movement | |
---|---|---|
Attribute Effect | Max Hits | Attribute Effect |
Max Hits increased Damage decreased to 80% |
25 | Damage increased to 120% |
Tips and Details
- While decreasing the CP cost by chaining from Fantasy Impromptu - 1st Movement may sound like a good thing, later passives actually make this detrimental as you want to consume all your CP for their benefits.
- When this skill is placed inside one of the two Transcendent Skill Slots, chaining it from Fantasy Impromptu - 1st Movement while the skill slot buff is active will cause it to gain the 20% damage increase, without consuming the buff, allowing you to have both skills currently placed inside the skill slots to take advantage of a single activation of the buff. The same applies to the chain between Demonic Breath and Eschaton
- Due to Fantasy Impromptu - 1st Movement's long casting time, this cannot be done after the buff has already activated. You must predict when the buff will trigger so you are already in the middle of casting Fantasy Impromptu - 1st Movement, before chaining into Fantasy Impromptu - 2nd Movement.
- The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
- Some targets, notably Alterasia Type-H and other players, will be quickly pushed out of the skill, especially with the Useful trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
- [Enhanced] Fantasy Impromptu - 2nd Movement can deal up to 9,516% (2,548% in PvP) Magical Damage.
- With the Useful trait, this skill can deal up to 14,640% (3,920% in PvP) Magical Damage.
- With the Empowered trait, this skill can deal up to 11,419.2% (3,057.6% in PvP) Magical Damage.
Trivia
- Fantasy Impromptu - 1st Movement and the 2nd Movement are "movements", a term typically used to refer to segments of symphonies.
- The segments of these skills are also musical terms, such as "cantabile," a musical term indicating that a piece is to be played as if it were being sung.
- Fantasy Impromptu (Fantaisie-Impromptu) is a piece written by Frédéric Chopin.
- Lu and Ciel are able to summon two of Ciel's cross-shaped blaster and sixteen rifles.
Updates
- 09/24/2015 KR
- Moved to Noblesse.
- CP cost decreased if chained from 1st Movement.
- Revamped attack method so it can do full hit damage.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Cooldown increased.
- "Useful" attribute effect increased.
- "Critical" attribute changed to "Empowered".
- 01/25/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 02/22/2018 KR
- Damage increased.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- PvE damage increased.
- PvP damage decreased.
Alternative Names