Rune Slayer

From Elwiki
File:RSTiny.png Rune Slayer
Full Name
Elsword
Class
File:RSTiny.png Rune Slayer
Weapon
Great Sword, Rune Swords, Fire Magic, Runes
Age
16
Height
164 cm (5 ft 4 in)
Weight
56 kg (123 lb)
Release Date
12 November 2009
4 May 2011
6 July 2011
4 January 2012
File:Bresil Flag.png 31 July 2013
Statistics
Speed
Average
Range
Medium
Difficulty
Easy
Magical
Ready for some heat?!


File:RSNEW.png Rune Slayer

Specialty

The Rune Slayer combines the best of both attack types—physical and magical, especially after incorporating the use of runes. These runes are manipulative in various degrees, perfectly complimenting the Rune Slayer's combat style. Unlike the fireballs used previously, runes provide much better utility in combat: it still provides ranged combat like its predecessor, but with the added function of causing splash magic damage alongside with swordplay in perfect unison.

Background

While traveling, Elsword decides to practice his magic skills so that he can become stronger. He goes to Vanessa in Velder for help, and she explains to him that he can start using runes instead of fireballs to increase his power. Soon Elsword starts to use the runes he got from training, and this allowed him to become a stronger magic knight, thus giving him the name, Rune Slayer.

Second Class Advancement


Skill Tree

Option 1 Fixed Option 2 Fixed
Level 35

Level 45
Level 50
Level 55

Level 60

Level 65


Additional Combos

 : All damage values for new and preexisting commands receive a 1.1x multiplier during 2nd job.
Image Description Damage
File:Rs3.png Runes

All fireballs used in combos are replaced with runes.

Exploding Rune

After doing the standard combo, summon a rune directly in front of you and expand it, making it explode and launching enemies into the air. If fully charged, the rune will not launch grounded opponents.

  • Post KR 02/14/2013:
    • Launches a lower distance.
    • Shorter delay after exploding rune.
  • Post KR 07/09/2015:
    • Fixed error where Rune explosions sometimes appeared for command even though the command failed to execute due to falling down.
  • Post KR 07/23/2015:
    • A fireball version was given to Magic Knight instead, and is simply affected by Rune Slayer's Fireball to Rune conversion listed above.

287% Phy. Damage
303% Mag. Damage
394% ~ 592% Mag. Damage

Aerial Rune

Replaces Magic Knight combo. While airborne, casts a rune in the air and then propels it downward at a 45° angle, covering a moderate distance and pierces all enemies. Unlike the old version, before launching it down, you pop the rune out. Rune can be absorbed but not reflected.

  • Post KR 2/14 patch:
    • Allows you to air dash immediately after (Meaning you can keep doing in a straight line until you mess up). Video
    • Removed the hang time after shooting the rune.


299% Phy. Damage
341% Mag. Damage
436% Mag. Damage

File:Rs1.png Flame Swing

Nearly identical to Elsword's normal , the 3rd and 4th are now engulfed in flames and it no longer knocks down. The flames do magical damage.

  • Note that the flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.

149% Phy. Damage
183% Phy. Damage
/ 76% Phy. Damage
+ 107% Mag. Damage x2
/ 76% Phy. Damage
+ 93% Mag. Damage x4

Launch Burst

After launching with , explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down . If fully charged, the rune will not launch grounded opponents.


318% Phy. Damage
394% ~ 592% Mag. Damage


Skills

  1. REDIRECT Rune Slayer/Skills

File:RSTransNEW.png Transcendence

Warning: This content is not yet released on certain servers, check its availability status.
Time to get serious!

Completing the following advancement quest or using the Item Mall item: Book of Transcendence: God's Will will advance to your Transcendent 2nd job.

Rune Slayer - Transcendence
Limit Break 1/5
{{
Quest Acceptance Prerequisites Objectives
  • Achieve level 70
  • Complete your Second Job Advancement
  • Clear 2 dungeons in your level range
    (excluding Ruben/Event Dungeon/Guild Mini Game/Guild Expedition/Ereda Island/Dimension of Sinister Intent/Twisted Time and Space - Fahrmann's Peak/Henir's Time and Space/Gate of Darkness/Add's Energy Fusion Theory)
Description

[Book of Transcendence] - Intro
Many seek power, but it's not easy to acquire one. Among those that seek power, the El Masters have achieved theirs in a unique way.
Each El Master has overcome their limits using their innate abilities. This book, specifically, will be narrating the power of transcendence, a power that was developed and used by the Earth Master.
Power of Transcendence is given to those that overcome their limits, no matter their origin.
First, one should prove their worth.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Limit Break 2/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest Limit Break 1/5
  • Collect Symbol of Resolve (Sander, Lanox, Atlas, Elysion dungeons) 0/2
Description

[Book of Transcendence] - Chapter 1
Those who seek power must first look and see if they are properly prepared.
A powerful body obtained through regular training is important, one's resolve to face difficult trials is more important.
Your firm resolve and belief in yourself will materialize Symbol of Resolve.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Limit Break 3/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest Limit Break 2/5
  • Collect Symbols of Determination (Sander, Lanox, Atlas, Elysion dungeons) 0/2
Description

[Book of Transcendence] - Chapter 2
Transcendence is the power to overcome your limits. You must undergo trials in order to find the key to do so.
Though a proven method is to throw yourself in danger, you need the determination to turn those dangerous situations into an opportunity.
Your unshaken determination will materialize as Symbol of Determination.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Limit Break 4/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest Limit Break 3/5
  • Collect Symbol of Purpose (Sander, Lanox, Atlas, Elysion dungeons) 0/1
Description

[Book of Transcendence] - Chapter 3
Those seeking the power of transcendence will face many trials. When you lose yourself in face of these trials, you must remember your goal, your purpose.
Your single minded focus in showing your purpose will materialize as Symbol of Purpose and put you closer to transcendence.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Limit Break 5/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete the quest Limit Break 4/5
  • Clear 3 dungeons in your level range
    (excluding Ruben/Event Dungeon/Guild Mini Game/Guild Expedition/Ereda Island/Dimension of Sinister Intent/Twisted Time and Space - Fahrmann's Peak/Henir's Time and Space/Gate of Darkness/Add's Energy Fusion Theory)
Description

[Book of Transcendence] - Chapter 4
Those who have faced their limits, now you will face the final trial.
Only those who overcome their own limitations are truly worthy of power.
You will now face transcendence, but remember, those who found the end, will soon find themselves a new beginning.
Overcome your limits and prove your worth. Then, the power of transcendence will reside in you.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 [Cobo] Transcendence Useful Items Cube N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}


Transcendent Skills

  1. REDIRECT Rune Slayer/Transcendent/Skills


Gallery

Artwork

Miscellaneous


Tips and Details

  • Upon advancing to a Rune Slayer, all normal Fireball combos are replaced with Runes.
    • These Runes travel much faster and are larger than Elsword's old Fireball attacks.
  • Strangely, Rune Slayer's >>ZZX combo does not have increased damage on an enemy affected by his Magic Chain passive, despite the former being a magical attack.
  • Unlike most other magical projectiles, Rune Slayer's Runes cannot be reflected completely. The runes will still go past enemies but will not deal damage if reflected.
    • Allies behind will receive damage from 'reflected' rune.


Trivia

  • In his concept art, his initial design was rejected as it had too many similarities to Magic Knight. They then completely redesign his outfit and personality to be more rugged and laid-back rather than knightly and serious like Lord Knight.
  • On Rune Slayer's runes, text reading "The Time Is Now" can be seen under the main symbol in small text.


Alternative Names

Server Name Translation
South Korea 룬 슬레이어 Rune Slayer
Japan ルーンスレイヤー Rune Slayer
Taiwan (Traditional Chinese) 符文殺手 Rune Slayer
China (Simplified Chinese) 符文杀手 Rune Slayer
Germany Runenritter Rune Knight
Spain Caballero Runico Runic Knight
France Chevalier runique Runic Knight
Italy Cavaliere delle Rune Rune Knight
Poland Rycerz Runiczny Rune Knight
United Kingdom Rune Knight
Thailand นักดาบรูน Rune Knight
Brazil Cavaleiro Rúnico Runic Knight



Characters