Stasis Field: Difference between revisions

From Elwiki
No edit summary
Line 4: Line 4:
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill13.png]]<br>[[File:AddSkill14.png]]
| [[File:AddSkill13.png]]<br>[[File:AddSkill14.png]]
| '''[Special Active]''' Add covers himself with electric aura for 10 seconds. He can choose either to detonate the aura or let it disappear. If the aura is not detonated, certain amount of MP will be replenished. Explosion damage and MP returned are based on how much damage he can deal to enemies during the aura's existence.
| '''[Special Active]''' Add covers himself with electric aura for 25 seconds. He can choose either to detonate the aura or let it disappear. If the aura is not detonated, certain amount of MP will be replenished. Explosion damage and MP returned are based on how much damage he can deal to enemies during the aura's existence.
|}
|}
<br>
<br>
Line 53: Line 53:


== Tips and Details ==
== Tips and Details ==
*'''Stasis Field''' detonation can be followed up by the [[Psychic Tracer]] DP Combos.
*While in DP mode, 50 DP will be recovered.
*'''Stasis Field''' detonation can be followed up by job advancements' DP Combos.  
*The range of explosion covers about the whole screen.
*The range of explosion covers about the whole screen.
<br>
<br>


{{PTSkills}}
{{PTSkills}}

Revision as of 08:20, 16 January 2014

File:AddSkill13.png
File:AddSkill14.png
[Special Active] Add covers himself with electric aura for 25 seconds. He can choose either to detonate the aura or let it disappear. If the aura is not detonated, certain amount of MP will be replenished. Explosion damage and MP returned are based on how much damage he can deal to enemies during the aura's existence.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Psychic Tracer Lv. 20 40 3 Conqueror


Skill Infomation

Skill Level Level Required Summon Damage
(Magical)
Explosion MP Replenished Duration MP Usage Cooldown
Damage (Magical) Size
1 40 527% 2212% ~ 3318% ~150% 83 ~ 166 10 Seconds 250 MP 23 Seconds
2 544% 2284% ~ 3426%
3 41 561% 2356% ~ 3534%
4 44 578% 2428% ~ 3642%
5 47 596% 2500% ~ 3749%
6 50 613% 2571% ~ 3857%
7 53 630% 2643% ~ 3965%
8 56 647% 2715% ~ 4073%
9 59 664% 2787% ~ 4181%
10 62 681% 2859% ~ 4289%
11 65 698% 2931% ~ 4396%
12 68 715% 3003% ~ 4504%
13 71 733% 3075% ~ 4612%


Tips and Details

  • While in DP mode, 50 DP will be recovered.
  • Stasis Field detonation can be followed up by job advancements' DP Combos.
  • The range of explosion covers about the whole screen.


Template:PTSkills