Fireball Mastery: Difference between revisions

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== Requirements  ==
== Requirements  ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
! Class            !! Master !! SP Requirement
|-
| [[High Magician]] || Lv. 5  || 45 SP
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
|- style="background:#EE82EE"
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| [[High Magician]] || Lv. 20 || 35 - 87        || 3                || [[Freezing Point Research]]
| [[High Magician]] || Lv. 20 || 35 - 87        || 3                || [[Freezing Point Research]]
|}
|}
</tabber>


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== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{|  cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
!  Skill Level !!  MP Usage Decrease !! Range Increase
|-
| align="left" | 1 || 5% || 5%
|-
| align="left" | 2 || 10% || 10%
|-
| align="left" | 3 || 15% || 15%
|-
| align="left" | 4 || 20% || 20%
|-
| align="left" | 5 || 25% || 25%
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
|- style="background:#EE82EE"
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| align="left" | 15 || 72 || 45% || 30%
| align="left" | 15 || 72 || 45% || 30%
|}
|}
</tabber>
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<tabber>
NA=
{{HMSkills}}
|-|
KR=
{{HMKRSkills}}
{{HMKRSkills}}
</tabber>

Revision as of 16:34, 11 January 2014


[Passive] Decreases the mana costs of normal fireball combos, and increases their ranges.


Requirements

Class Master Level Required SP Cost per Level Alternative
High Magician Lv. 20 35 - 87 3 Freezing Point Research


Skill Information

Skill Level Level Required MP Usage Decrease Range Increase
1 35 3% 2%
2 6% 4%
3 36 9% 6%
4 39 12% 8%
5 42 15% 10%
6 45 18% 12%
7 48 21% 14%
8 51 24% 16%
9 54 27% 18%
10 57 30% 20%
11 60 33% 22%
12 63 36% 24%
13 66 39% 26%
14 69 42% 28%
15 72 45% 30%


Tips and Details

  • This skill only applies to fireballs in combos; Flame Circle and non-fireball combo attacks are unaffected.
  • When maxed out (5 in NA, 12 on KR), quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only Grand Archers with their Hawk Eye skills has longer range combos.
  • This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana.


Template:HMKRSkills