EMP Shock: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill11.png]]
| [[File:AddSkill11.png]]
| '''[Special Active]''' Add electrically engineers the area with electricity, shocking any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown.
| '''[Special Active]''' Add electrically engineers the area with electricity, shocking any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. There is also a 50% chance that when the targeted is hit, the effects will also pass on to any targets who are within the range of 700 ~ 1200.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#9F81F7;"
|- style="background:#9F81F7;"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical) !! colspan="3" | Additions !! rowspan="2" | MP Usage!! rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical) !! colspan="2" | Additions !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#9F81F7;"
|- style="background:#9F81F7;"
! Mana Burn !! Added CD on<br>Skills for Enemies !! Additional Damage<br>per Size
! Mana Burn !! Added CD on<br>Skills for Enemies
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| align="left" | 1 || rowspan="2" | 30 || 1778% || -30 || 5 Seconds (20S) || rowspan="17" | 50% || rowspan="17" | 200 MP || rowspan="17" | 15 Seconds
| align="left" | 1 || rowspan="2" | 30 || 1778% || -30 || 5 Seconds || rowspan="17" | 200 MP || rowspan="17" | 15 Seconds
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|-
| align="left" | 2 || 1836% || -33 || 5.3 Seconds (20S)
| align="left" | 2 || 1836% || -33 || 5.3 Seconds
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|-
| align="left" | 3 || 31 || 1894% || -36 || 5.6 Seconds (20S)
| align="left" | 3 || 31 || 1894% || -36 || 5.6 Seconds  
|-
|-
| align="left" | 4 || 34 || 1951% || -39 || 5.9 Seconds (20S)
| align="left" | 4 || 34 || 1951% || -39 || 5.9 Seconds  
|-
|-
| align="left" | 5 || 37 || 2009% || -42 || 6.2 Seconds (20S)
| align="left" | 5 || 37 || 2009% || -42 || 6.2 Seconds  
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|-
| align="left" | 6 || 40 || 2067% || -45 || 6.5 Seconds (20S)
| align="left" | 6 || 40 || 2067% || -45 || 6.5 Seconds  
|-
|-
| align="left" | 7 || 43 || 2125% || -48 || 6.8 Seconds (20S)
| align="left" | 7 || 43 || 2125% || -48 || 6.8 Seconds  
|-
|-
| align="left" | 8 || 46 || 2182% || -51 || 7.1 Seconds (20S)
| align="left" | 8 || 46 || 2182% || -51 || 7.1 Seconds  
|-
|-
| align="left" | 9 || 49 || 2240% || -54 || 7.4 Seconds (20S)
| align="left" | 9 || 49 || 2240% || -54 || 7.4 Seconds  
|-
|-
| align="left" | 10 || 52 || 2298% || -57 || 7.7 Seconds (20S)
| align="left" | 10 || 52 || 2298% || -57 || 7.7 Seconds  
|-
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| align="left" | 11 || 55 || 2356% || -60 || 8 Seconds (20S)
| align="left" | 11 || 55 || 2356% || -60 || 8 Seconds
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|-
| align="left" | 12 || 58 || 2414% || -63 || 8.3 Seconds (20S)
| align="left" | 12 || 58 || 2414% || -63 || 8.3 Seconds  
|-
|-
| align="left" | 13 || 61 || 2471% || -66 || 8.6 Seconds (20S)
| align="left" | 13 || 61 || 2471% || -66 || 8.6 Seconds  
|-
|-
| align="left" | 14 || 64 || 2529%|| -69 || 8.9 Seconds (20S)
| align="left" | 14 || 64 || 2529%|| -69 || 8.9 Seconds  
|-
|-
| align="left" | 15 || 67 || 2587% || -72 || 9.2 Seconds (20S)
| align="left" | 15 || 67 || 2587% || -72 || 9.2 Seconds  
|-
|-
| align="left" | 16 || 70 || 2645% || -75 || 9.5 Seconds (20S)
| align="left" | 16 || 70 || 2645% || -75 || 9.5 Seconds  
|-
|-
| align="left" | 17 || 73 || 2703% || -78 || 9.8 Seconds (20S)
| align="left" | 17 || 73 || 2703% || -78 || 9.8 Seconds
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Revision as of 19:48, 6 January 2014

File:AddSkill11.png [Special Active] Add electrically engineers the area with electricity, shocking any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. There is also a 50% chance that when the targeted is hit, the effects will also pass on to any targets who are within the range of 700 ~ 1200.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Psychic Tracer Lv. 20 30 3 Quake Buster


Skill Infomation

Skill Level Level Required Damage (Magical) Additions MP Usage Cooldown
Mana Burn Added CD on
Skills for Enemies
1 30 1778% -30 5 Seconds 200 MP 15 Seconds
2 1836% -33 5.3 Seconds
3 31 1894% -36 5.6 Seconds
4 34 1951% -39 5.9 Seconds
5 37 2009% -42 6.2 Seconds
6 40 2067% -45 6.5 Seconds
7 43 2125% -48 6.8 Seconds
8 46 2182% -51 7.1 Seconds
9 49 2240% -54 7.4 Seconds
10 52 2298% -57 7.7 Seconds
11 55 2356% -60 8 Seconds
12 58 2414% -63 8.3 Seconds
13 61 2471% -66 8.6 Seconds
14 64 2529% -69 8.9 Seconds
15 67 2587% -72 9.2 Seconds
16 70 2645% -75 9.5 Seconds
17 73 2703% -78 9.8 Seconds


Tips and Details

  • EMP Shock can also be activated in mid air.
  • EMP Shock can be followed up by the Psychic Tracer DP Combos.


Updates

  • 12/26/2013 KR
    • Fixed bug where people could get hit by debuff even when not getting hit by the skill.
    • Fixed debuff effect appearing before the hit.


Template:PTSkills