EMP Shock: Difference between revisions
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
| [[File:AddSkill11.png]] | | [[File:AddSkill11.png]] | ||
| '''[Special Active]''' Add electrically engineers the area with electricity, shocking any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. | | '''[Special Active]''' Add electrically engineers the area with electricity, shocking any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. There is also a 50% chance that when the targeted is hit, the effects will also pass on to any targets who are within the range of 700 ~ 1200. | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#9F81F7;" | |- style="background:#9F81F7;" | ||
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical) !! colspan=" | ! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical) !! colspan="2" | Additions !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:#9F81F7;" | |- style="background:#9F81F7;" | ||
! Mana Burn !! Added CD on<br>Skills for Enemies | ! Mana Burn !! Added CD on<br>Skills for Enemies | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 30 || 1778% || -30 || 5 Seconds | | align="left" | 1 || rowspan="2" | 30 || 1778% || -30 || 5 Seconds || rowspan="17" | 200 MP || rowspan="17" | 15 Seconds | ||
|- | |- | ||
| align="left" | 2 || 1836% || -33 || 5.3 Seconds | | align="left" | 2 || 1836% || -33 || 5.3 Seconds | ||
|- | |- | ||
| align="left" | 3 || 31 || 1894% || -36 || 5.6 Seconds | | align="left" | 3 || 31 || 1894% || -36 || 5.6 Seconds | ||
|- | |- | ||
| align="left" | 4 || 34 || 1951% || -39 || 5.9 Seconds | | align="left" | 4 || 34 || 1951% || -39 || 5.9 Seconds | ||
|- | |- | ||
| align="left" | 5 || 37 || 2009% || -42 || 6.2 Seconds | | align="left" | 5 || 37 || 2009% || -42 || 6.2 Seconds | ||
|- | |- | ||
| align="left" | 6 || 40 || 2067% || -45 || 6.5 Seconds | | align="left" | 6 || 40 || 2067% || -45 || 6.5 Seconds | ||
|- | |- | ||
| align="left" | 7 || 43 || 2125% || -48 || 6.8 Seconds | | align="left" | 7 || 43 || 2125% || -48 || 6.8 Seconds | ||
|- | |- | ||
| align="left" | 8 || 46 || 2182% || -51 || 7.1 Seconds | | align="left" | 8 || 46 || 2182% || -51 || 7.1 Seconds | ||
|- | |- | ||
| align="left" | 9 || 49 || 2240% || -54 || 7.4 Seconds | | align="left" | 9 || 49 || 2240% || -54 || 7.4 Seconds | ||
|- | |- | ||
| align="left" | 10 || 52 || 2298% || -57 || 7.7 Seconds | | align="left" | 10 || 52 || 2298% || -57 || 7.7 Seconds | ||
|- | |- | ||
| align="left" | 11 || 55 || 2356% || -60 || 8 Seconds | | align="left" | 11 || 55 || 2356% || -60 || 8 Seconds | ||
|- | |- | ||
| align="left" | 12 || 58 || 2414% || -63 || 8.3 Seconds | | align="left" | 12 || 58 || 2414% || -63 || 8.3 Seconds | ||
|- | |- | ||
| align="left" | 13 || 61 || 2471% || -66 || 8.6 Seconds | | align="left" | 13 || 61 || 2471% || -66 || 8.6 Seconds | ||
|- | |- | ||
| align="left" | 14 || 64 || 2529%|| -69 || 8.9 Seconds | | align="left" | 14 || 64 || 2529%|| -69 || 8.9 Seconds | ||
|- | |- | ||
| align="left" | 15 || 67 || 2587% || -72 || 9.2 Seconds | | align="left" | 15 || 67 || 2587% || -72 || 9.2 Seconds | ||
|- | |- | ||
| align="left" | 16 || 70 || 2645% || -75 || 9.5 Seconds | | align="left" | 16 || 70 || 2645% || -75 || 9.5 Seconds | ||
|- | |- | ||
| align="left" | 17 || 73 || 2703% || -78 || 9.8 Seconds | | align="left" | 17 || 73 || 2703% || -78 || 9.8 Seconds | ||
|} | |} | ||
<br> | <br> |
Revision as of 19:48, 6 January 2014
File:AddSkill11.png | [Special Active] Add electrically engineers the area with electricity, shocking any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. There is also a 50% chance that when the targeted is hit, the effects will also pass on to any targets who are within the range of 700 ~ 1200. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Psychic Tracer | Lv. 20 | 30 | 3 | Quake Buster |
Skill Infomation
Skill Level | Level Required | Damage (Magical) | Additions | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Mana Burn | Added CD on Skills for Enemies | |||||
1 | 30 | 1778% | -30 | 5 Seconds | 200 MP | 15 Seconds |
2 | 1836% | -33 | 5.3 Seconds | |||
3 | 31 | 1894% | -36 | 5.6 Seconds | ||
4 | 34 | 1951% | -39 | 5.9 Seconds | ||
5 | 37 | 2009% | -42 | 6.2 Seconds | ||
6 | 40 | 2067% | -45 | 6.5 Seconds | ||
7 | 43 | 2125% | -48 | 6.8 Seconds | ||
8 | 46 | 2182% | -51 | 7.1 Seconds | ||
9 | 49 | 2240% | -54 | 7.4 Seconds | ||
10 | 52 | 2298% | -57 | 7.7 Seconds | ||
11 | 55 | 2356% | -60 | 8 Seconds | ||
12 | 58 | 2414% | -63 | 8.3 Seconds | ||
13 | 61 | 2471% | -66 | 8.6 Seconds | ||
14 | 64 | 2529% | -69 | 8.9 Seconds | ||
15 | 67 | 2587% | -72 | 9.2 Seconds | ||
16 | 70 | 2645% | -75 | 9.5 Seconds | ||
17 | 73 | 2703% | -78 | 9.8 Seconds |
Tips and Details
- EMP Shock can also be activated in mid air.
- EMP Shock can be followed up by the Psychic Tracer DP Combos.
Updates
- 12/26/2013 KR
- Fixed bug where people could get hit by debuff even when not getting hit by the skill.
- Fixed debuff effect appearing before the hit.