Hellfire Gatling: Difference between revisions
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<br> | |||
== [[Skill Notes|Skill Note]] == | |||
'''Name:''' Over Charge / (오버 차지) | |||
'''Description:''' Fireballs are black colored and inflict burn for 10 seconds. | |||
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== Updates == | == Updates == | ||
*1/19/2012 KR | *1/19/2012 KR | ||
** Changed the shots to spray out randomly. | **Changed the shots to spray out randomly. | ||
*3/29/2012 KR | *3/29/2012 KR | ||
** Increased push distance per hit. | **Increased push distance per hit. | ||
** Decreased damage and MP cost. | **Decreased damage and MP cost. | ||
*11/7/2013 KR | |||
**Overheat shots pierce once. | |||
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{{WTSkillsKR}} | {{WTSkillsKR}} | ||
[[Category:Weapon Taker Skills]] | [[Category:Weapon Taker Skills]] |
Revision as of 22:21, 31 December 2013
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[Special Active] Raven aims forward with his Nasod arm and rapidly shoots 40 fireballs, dealing heavy cumulative damage. Overheating allows Raven to shoot 30 more shots. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Weapon Taker | Lv. 20 | 40 | 3 | Giga Prominence |
Skill Information
Skill Level | Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Normal | Overheat +10% | Normal | Overheat | ||||
1 | 40 | 106% | 56% | 40 | 30 | 250 MP | 21 Seconds |
2 | - | - | |||||
3 | 41 | - | - | ||||
4 | 44 | - | - | ||||
5 | 47 | - | - | ||||
6 | 50 | - | - | ||||
7 | 53 | - | - | ||||
8 | 56 | - | - | ||||
9 | 59 | - | - | ||||
10 | 62 | 137% | 72% | ||||
11 | 65 | 140% | 74% | ||||
12 | 68 | - | - | ||||
13 | 71 | - | - |
Skill Note
Name: Over Charge / (오버 차지)
Description: Fireballs are black colored and inflict burn for 10 seconds.
Tips and Details
- Best used when a foe is pressed against the wall to ensure maximum hits.
- Foe can not mana break this skill if hit at point blank range since the shots are too fast.
- When overheating, it is advised to have more then 75% HP since 20% of the damage from each overheated shot will be burned from your HP.
- Builds incredible awakening charge, but is not recommended for dealing damage.
Updates
- 1/19/2012 KR
- Changed the shots to spray out randomly.
- 3/29/2012 KR
- Increased push distance per hit.
- Decreased damage and MP cost.
- 11/7/2013 KR
- Overheat shots pierce once.
Trivia
- Very similar to Seven Burst, except ten times as many the fireballs and it lacks the bigger, final shot.
- This is compensated by the 30 extra shots in Overheat.