Delayed Fire: Difference between revisions
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{{Languages|Delayed Fire}} | {{Languages|Delayed Fire}} | ||
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== Requirements == | == Requirements == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90" | |||
! Class !! Master !! Level Required !! SP Cost per Level | |||
|- | |- | ||
| [[Night Watcher]] || Lv. 20 || 35 || 4 | |||
| [[Night Watcher]] | |||
| | |||
| | |||
|} | |} | ||
<br> | |||
== Skill Information == | == Skill Information == | ||
[[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]] | [[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]] | ||
{ | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
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! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- style="background:#90EE90" | |||
! Arrow !! Explosion | |||
|- | |||
| 1 || rowspan=2 | 35 || 103% || 206% || rowspan=20 | 30 MP || rowspan=20 | 6 Seconds | |||
|- | |||
| 2 || 108% || 215% | |||
|- | |||
| 3 || 38 || 112% || 225% | |||
|- | |||
| 4 || 42 || 117% || 234% | |||
|- | |||
| 5 || 46 || 122% || 243% | |||
|- | |||
| 6 || 50 || 126% || 252% | |||
|- | |||
| 7 || 54 || 131% || 262% | |||
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| 8 || || || | |||
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== Tips and Details == | == Tips and Details == |
Revision as of 03:32, 30 December 2013
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Night Watcher | Lv. 20 | 35 | 4 |
Skill Information
Skill Level | Required Level | Damage (Physical) | MP Usage | Cooldown | |
---|---|---|---|---|---|
Arrow | Explosion | ||||
1 | 35 | 103% | 206% | 30 MP | 6 Seconds |
2 | 108% | 215% | |||
3 | 38 | 112% | 225% | ||
4 | 42 | 117% | 234% | ||
5 | 46 | 122% | 243% | ||
6 | 50 | 126% | 252% | ||
7 | 54 | 131% | 262% | ||
8 | |||||
9 | |||||
10 |
Tips and Details
- While active, Rena's hands will glow, and you cannot recharge MP by standing still.
- Explosion Traps will not explode on impact with Delayed Fire activated.
- If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
- Any twigs fired into the ground with >>^X with Delayed Fire activated will act like Explosion Traps and will stay on the ground, which can be remote detonated by using the Active again.
- Furthermore, when active(Glowing hand), any 'Twig' shots from Night Watcher's combo will stack up on targets even if you missed the first shot.
- HOWEVER, total number of stack on multiple targets will always be 5.
- Though the active only allows 5 stacks, there are image files for up to 10 stacks.
- Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with Delayed Fire from the leaves that occasionally pop out from themselves.
- The percentage increase of the damage of each individual trap is a certain percent multiplied by the number of traps on a target AND on the ground added to the original damage of the trap. All traps may be on the ground or the target. For example if there are 3 stacks on a target and 2 traps on the ground, the percent multiplier will be 5.
- This includes Explosion Traps, Trapping Arrow - Buster,Trapping Arrow - Fungus, Wrathful Seed,and Eldrasil`s Rage.
- The maximum percentage multiplier possible is 5.
- The percent multiplied is increased as the level of delayed fire increases.
- Delayed Fire explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
Trivia
- On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
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