Counter Switch: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:Breaking.png ]]<br>
| [[File:Breaking.png ]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Ara will prepare for counterattack, which will switch you and the target's position around and deal damage if successful.
| '''[Active]''' Ara will prepare for counterattack, which will switch you and the target's position around and deal damage if successful.
|}
|}
<br>


<br>
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#FA9B0A"
| align="center" style="border-style: solid; border-width: 1px; background-color:#fa9b0a" | '''Class'''
! Class            !! Master !! Level Required !! SP Cost Per Level
| align="center" style="border-style: solid; border-width: 1px; background-color:#fa9b0a" | '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#fa9b0a" | '''Level Requirement'''
|-
|-
| <center>[[Little Hsien]]</center>
| [[Little Hsien]] || Lv.20 || 40             || 3
| <center>Lv 20</center>
| <center>Lv 40</center>
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- style="background:#FA9B0A"
{{!}}-
! Skill Level !! Level Requirement !! Counter Damage (Physical) !! MP Usage !! Cooldown
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Skill Level'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Level Requirement'''
| align="left" | 1 || rowspan="2" | 40 || 375% || rowspan="10" | 10 MP || rowspan="10" | 2 Seconds
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Counter Damage (Physical)'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''MP Usage'''
| align="left" | 2 || 387%
{{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Cooldown'''
|-
{{!}}-
| align="left" | 3 || 41 || 399%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40
| align="left" | 4 || 44 || 412%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 375%
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="10" {{!}} 10 MP
| align="left" | 5 || 47 || 424%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="10" {{!}} 2 Seconds
|-
{{!}}-
| align="left" | 6 || 50 || 436%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 43
| align="left" | 7 || 53 || 448%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 387%
|-
{{!}}-
| align="left" | 8 || 56 || 460%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 46
| align="left" | 9 || 59 || 473%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 399%
|-
{{!}}-
| align="left" | 10 || 62 || 485%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 49
| align="left" | 11 || 65 || -
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 412%
|-
{{!}}-
| align="left" | 12 || 68 || -
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5
|-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 52
| align="left" | 13 || 71 || -
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 424%
|}
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 55
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 436%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 58
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 448%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 61
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 460%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 64
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 473%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 67
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 485%
{{!}}}
 
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'''Description:''' When succeeding in Reversal's both counter attack and dodge, evasion increase by 50% for 3 seconds.
'''Description:''' When succeeding in Reversal's both counter attack and dodge, evasion increase by 50% for 3 seconds.
<br>


== Tips and Details  ==
*'''Breaking''' can be used to cancel another skill.
*'''Breaking''' is very similar to Elsword's [[Counterattack]] in that you need to activate it at the right time. The only difference is that instead of KD, you and your target will switch positions.
*When countering some moves that cant allow Ara to hit the target, she will instead do a backflip with Super Armor.
<br>
<br>


== Tips and Details  ==
== Trivia ==
*This skill is very similar to Elsword's [[Counterattack]] in that you need to activate it at the right time. The only difference is that instead of KD, you and your target will switch positions.
*When countering some moves that cannot be countered, Ara will do a backflip with Super Armor.
*The Chinese name of Breaking, 移花接木, is from a Chinese metaphor meaning to stealthily substitute one thing for another.  
*The Chinese name of Breaking, 移花接木, is from a Chinese metaphor meaning to stealthily substitute one thing for another.  
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{{LHSkillsKR}}[[Category:LH_Skills]]
 
<tabber>
NA=
{{LHSkills}}
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KR=
{{LHSkillsKR}}
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[[Category:Little_Hsien_Skills]]

Revision as of 08:41, 23 December 2013

[Active] Ara will prepare for counterattack, which will switch you and the target's position around and deal damage if successful.


Requirements

Class Master Level Required SP Cost Per Level
Little Hsien Lv.20 40 3


Skill Information

Skill Level Level Requirement Counter Damage (Physical) MP Usage Cooldown
1 40 375% 10 MP 2 Seconds
2 387%
3 41 399%
4 44 412%
5 47 424%
6 50 436%
7 53 448%
8 56 460%
9 59 473%
10 62 485%
11 65 -
12 68 -
13 71 -


Skill Note

Name: Flowing Water (물 흐르듯이)

Description: When succeeding in Reversal's both counter attack and dodge, evasion increase by 50% for 3 seconds.

Tips and Details

  • Breaking can be used to cancel another skill.
  • Breaking is very similar to Elsword's Counterattack in that you need to activate it at the right time. The only difference is that instead of KD, you and your target will switch positions.
  • When countering some moves that cant allow Ara to hit the target, she will instead do a backflip with Super Armor.


Trivia

  • The Chinese name of Breaking, 移花接木, is from a Chinese metaphor meaning to stealthily substitute one thing for another.