Stasis Field: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
* | *'''Stasis Field''' detonation can be followed up by the [[Psychics Tracer]] DP Combos. | ||
*The range of explosion covers about the whole screen. | *The range of explosion covers about the whole screen. | ||
<br> | <br> | ||
{{PTSkills}} | {{PTSkills}} |
Revision as of 09:42, 21 December 2013
File:AddSkill13.png File:AddSkill14.png |
[Special Active] Add covers himself with electric aura for 10 seconds. He can choose either to detonate the aura or let it disappear. If the aura is not detonated, certain amount of MP will be replenished. Explosion damage and MP returned are based on how much damage he can dealt to enemies during the aura's existence. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Psychics Tracer | Lv. 20 | 40 | 3 | Conqueror |
Skill Infomation
Skill Level | Level Required | Summon Damage (Magical) |
Explosion | MP Replenished | Duration | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|---|
Damage (Magical) | Size | |||||||
1 | 40 | 527% | 2212% ~ 3318% | ~150% | 83 ~ 166 | 10 Seconds | 250 MP | 23 Seconds |
2 | 544% | 2284% ~ 3426% | ||||||
3 | 41 | 561% | 2356% ~ 3534% | |||||
4 | 44 | - | - | |||||
5 | 47 | 596% | 2500% ~ 3749% | |||||
6 | 50 | 613% | 2571% ~ 3857% | |||||
7 | 53 | - | - | |||||
8 | 56 | - | - | |||||
9 | 59 | - | - | |||||
10 | 62 | - | - | |||||
11 | 65 | - | - | |||||
12 | 68 | - | - | |||||
13 | 71 | - | - |
Tips and Details
- Stasis Field detonation can be followed up by the Psychics Tracer DP Combos.
- The range of explosion covers about the whole screen.