Dynamo Configuration - Pylon: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill18.png]]
| [[File:AddSkill18.png]]
| '''[Active]''' -
| '''[Active]''' Add summons a stationary electric orb that deals damage to targets. He is able to plan more then 1 orb, and each time he summons another 1, the orbs will be connected with electric current, shocking all targets in the electrical path.<br>Summoning Pylons will deplete DP Counters instead of MP and have no cooldown.
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! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | stuff !! colspan="2" | Damage (Magical) !! rowspan="2" | Duration !! rowspan="2" | Counter Usage || rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | stuff !! colspan="2" | Damage (Magical) !! rowspan="2" | Duration !! rowspan="2" | Counter Usage || rowspan="2" | Cooldown
|- style="background:#9F81F7;"
|- style="background:#9F81F7;"
! stuff !! stuff !! stuff !! stuff (Multi hit)
! stuff !! stuff !! Initial Summon !! Electrical Path (Multi hit)
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 4% || 5% || 128% || 64% || rowspan="13" | 10 Seconds || rowspan="13" | 1 || rowspan="13" | None
| align="left" | 1 || rowspan="2" | 40 || 4% || 5% || 128% || 64% || rowspan="13" | 10 Seconds || rowspan="13" | 1 || rowspan="13" | None

Revision as of 08:10, 21 December 2013

File:AddSkill18.png [Active] Add summons a stationary electric orb that deals damage to targets. He is able to plan more then 1 orb, and each time he summons another 1, the orbs will be connected with electric current, shocking all targets in the electrical path.
Summoning Pylons will deplete DP Counters instead of MP and have no cooldown.


Requirements

Class Master Level Required SP Cost Per Level
Psychics Tracer Lv. 20 40 3


Skill Infomation

Skill Level Level Required stuff Damage (Magical) Duration Counter Usage Cooldown
stuff stuff Initial Summon Electrical Path (Multi hit)
1 40 4% 5% 128% 64% 10 Seconds 1 None
2 4.4% 5.5% 132% 66%
3 41 4.8% 6% 136% 68%
4 44 5.2% 6.5% 140% 70%
5 47 5.6% 7% 145% 72%
6 50 - - - -
7 53 - - - -
8 56 - - - -
9 59 - - - -
10 62 - - - -
11 65 - - - -
12 68 - - - -
13 71 - - - -


Tips and Details


Template:PTSkills