Aiming Shot: Difference between revisions

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== Requirements  ==
== Requirements  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
|-
| [[Chung]]
| style="border-style: solid; border-width: 1px;" | <center>Lv. 5</center>
| style="border-style: solid; border-width: 1px;" | <center>35 SP</center>
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
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| [[Shelling Guardian]]
| [[Shelling Guardian]]
|}
|}
</tabber>
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
NA=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage(Magical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Range'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 200%
{{!}} align=center rowspan=8 {{!}} 1000
{{!}} align=center rowspan=8 {{!}} 40 MP
{{!}} align=center rowspan=8 {{!}} 6 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 250%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 300%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 350%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 400%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 450%
{{!}}-
{{!}} 7
{{!}} align=center {{!}} 500%
{{!}}-
{{!}} 8
{{!}} align=center {{!}} 550%
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
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| align="left" | 13 || 71 || 783%
| align="left" | 13 || 71 || 783%
|-
|-
| align="left" | 14 || rowspan="3" | -* ||  
| align="left" | 14 || rowspan="3" | -* || ???%
|-
|-
| align="left" | 15 || 819%
| align="left" | 15 || 819%
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|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.  
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.  
</tabber>
<br>
<br>


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<br>
<br>


<tabber>
Chung (NA)=
{{ChSkills}}
|-|
Fury Guardian (KR)=
{{FGSkillsKR}}
{{FGSkillsKR}}
|-|
Shooting Guardian (KR)=
{{SGSkillsKR}}
{{SGSkillsKR}}
|-|
Shelling Guardian (KR)=
{{ShgSkillsKR}}
{{ShgSkillsKR}}
</tabber>


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]

Revision as of 02:13, 21 December 2013

[Active] Chung takes quick aim and fires a cannon ball at the closest opponent in front of him.


Requirements

Class Master Level Required SP Cost per Level
Fury Guardian Lv. 20 40 3
Shooting Guardian
Shelling Guardian


Skill Information

Skill Level Level Required Damage (Magical) Range MP Usage Cooldown
1 40 583% 1000 20 MP 5 Seconds
2 581%
3 41 600%
4 44 618%
5 47 636%
6 50 654%
7 53 673%
8 56 691%
9 59 709%
10 62 728%
11 65 746%
12 68 764%
13 71 783%
14 -* ???%
15 819%
16 837%

*Please note that you can only achieve these levels through equipments, accessories and titles.

Skill Note

Name: Property Bullet (속성 탄환)

Description: Triples the chances of your elemental attribute activating when using Aiming Shot.

Tips and Details

  • Consumes 1 cannonball.
    • However, cannonballs will not be consumed if there are no enemies within range when the skill is used.
  • Aiming Shot does knockdown.
    • It will not knock down if enemy is trapped in Rumble Shot. In some cases, it may reset the KD.


Updates

  • 3/29/2012 KR
    • Decreased height range by 45 degrees.


Template:FGSkillsKR Template:SGSkillsKR Template:ShgSkillsKR