Brutal Swing: Difference between revisions

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== Requirements ==
== Requirements ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
|-
| [[Chung]]
| <center>Lv5</center>
| <center>0 SP</center>
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Class    !! Master !! Level Required !! SP Used Per Level  
! Class    !! Master !! Level Required !! SP Used Per Level !! Alternative
|-
|-
| [[Chung]] || Lv. 20 || 5              || 2                 
| [[Chung]] || Lv. 20 || 5              || 2                || [[Scare Chase]]
|}
|}
</tabber>
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<br>


== Skill Information ==
== Skill Information ==
<tabber>
NA=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Dash'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Swing'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Dash'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Swing'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 199%
{{!}} align=center {{!}} 463%
{{!}} align=center rowspan=7 {{!}} 1
{{!}} align=center rowspan=7 {{!}} 1
{{!}} align=center rowspan=7 {{!}} 100 MP
{{!}} align=center rowspan=7 {{!}} 5 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 239%
{{!}} align=center {{!}} 556%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 278%
{{!}} align=center {{!}} 649%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 318%
{{!}} align=center {{!}} 741%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 378%
{{!}} align=center {{!}} 880%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 437%
{{!}} align=center {{!}} 1019%
{{!}}-
{{!}} 7
{{!}} align=center {{!}} 497%
{{!}} align=center {{!}} 1159%
{{!}}}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
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| align="left" | 20 || 38 || 355% || 831%
| align="left" | 20 || 38 || 355% || 831%
|}
|}
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Revision as of 01:54, 21 December 2013

[Special Active] Chung dashes forward and pushes the target, then brutally swings, blowing the target away with the Destroyer.


Requirements

Class Master Level Required SP Used Per Level Alternative
Chung Lv. 20 5 2 Scare Chase


Skill Information

Skill Level Required Level Damage (Physical) MP Usage Cooldown
Dash Swing
1 5 249% 582% 100 MP 7 Seconds
2 239% 556%
3 260% 608%
4 6 266% 621%
5 8 271% 634%
6 10 277% 647%
7 12 283% 661%
8 14 288% 674%
9 16 294% 687%
10 18 299% 700%
11 20 305% 713%
12 22 311% 726%
13 24 316% 739%
14 26 322% 752%
15 28 327% 765%
16 30 333% 778%
17 32 339% 792%
18 34 344% 805%
19 36 350% 818%
20 38 355% 831%


Skill Notes

Name: Push and Push (푸시 & 푸시)(KR)

Description: Final Swing Damage increase by 20% and does not KnockDown.

Tips and Details

  • After getting the skill note, this skill is one of the only physical skills Chung has that maintains good amount of damage without knocking down. (Effective as a Shelling Guardian, due to the lack of physical skills)
  • With enough attack speed, >>^Z can be used to catch enemies after they've been hit.
    • A properly timed awakening also gives you enough time to catch even without the skill note