Nasod Armor Mode - Battle Gear: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X] and [[Mind Break]].
*Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X] and [[Mind Break]].
**Note that the [] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
**Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
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{{PTSkills}}
{{PTSkills}}

Revision as of 10:35, 19 December 2013

  • English
File:AddPassive4.png [Passive] When Add activates his DP Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute more combos. Higher investment of Nasod Armor Mode will result in lesser cost for activating DP mode and increased damage to extended combos.


Requirements

Class Master Level Required SP Cost Per Level
Psychic Tracer Lv. 20 15 3


Skill Infomation

Skill Level Level Required Reduction of DP Usage Extended Combos
Damage Increase
1 15 - -
2 - -
3 16 - -
4 19 7.3% +19%
5 22 8% +22%
6 25 8.8% +25%
7 28 9.5% +28%
8 31 - -
9 34 - -
10 37 - -
11 40 - -
12 43 - -
13 46 - -
14 49 - -
15 52 - -
16 55 - -
17 58 - -
18 61 - -
19 64 - -
20 (M) 67 - -


Tips and Details

  • Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X] and Mind Break.
    • Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.


Template:PTSkills