Scare Chase: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a shiny bullet that flies automatically to the nearest target. It then explodes and hits all enemies within its radius. | ||
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== Prerequisites == | == Prerequisites == | ||
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*Scare Chase will hit the target that is closest to the missile's path. However, if there is a box or barricade in the way, they will also count as a enemy, and the missile might go for them instead. | *Scare Chase will hit the target that is closest to the missile's path. However, if there is a box or barricade in the way, they will also count as a enemy, and the missile might go for them instead. | ||
* | *Has a very, very large delay range and time, causing opponents even far away to stop in place until after the missile hits. | ||
<br> | <br> | ||
{{ChSkills}} | {{ChSkills}} | ||
[[Category:Chung_Skills|<br>Chung_Skills]] | [[Category:Chung_Skills|<br>Chung_Skills]] |
Revision as of 10:58, 1 May 2011
Description
Prerequisites
You need to be Chung and you need to have used at least 5SP
Skill Information
Level | Bullet(physical) | Explosion(magical) | Blast Radius range |
Cooldown | MP Consumption |
1 | 249% | 931% | 400 |
10sec |
200MP |
2 | 299% | 1016% | |||
3 | 349% | 1219% | |||
4 | 399% | 1626% | |||
5(M) | 474% | 1931% | |||
6 | |||||
7 |
Skill Note
Increases the radius of the explosion.
Tips and Details
- If used at melee range, Chung will slam his cannon down, causing approximately 120% physical damage, and knocking enemies back for 200 range before firing out Scare Chase. Those enemies are most likely going to be hit by the Scare Chase missile. (400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron's Scrap's radius)
- Scare Chase will hit the target that is closest to the missile's path. However, if there is a box or barricade in the way, they will also count as a enemy, and the missile might go for them instead.
- Has a very, very large delay range and time, causing opponents even far away to stop in place until after the missile hits.