Scare Chase: Difference between revisions

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|-
|-
| '''Level'''  
| '''Level'''  
| '''Stats'''  
| '''Bullet(physical)'''
| '''Explosion(magical)'''
| '''Blast Radius<br>range'''  
| '''Cooldown'''  
| '''Cooldown'''  
| '''MP Consumption'''
| '''MP Consumption'''
|-
|-
| 1  
| 1  
| Bullet deals 249% Physical Damage. Blast radius = 400, Blast deals 1931% Magic Damage.
| 249%
| rowspan="10" | <br><br><br><br>&nbsp;&nbsp; &nbsp;10sec<br><br><br><br><br>  
| 931%
| rowspan="10" | <br><br><br><br>&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;200MP<br><br><br><br><br>
| rowspan="7" | <br><br><br><br>&nbsp; &nbsp; &nbsp;400<br><br><br><br><br>
| rowspan="7" | <br><br><br><br>&nbsp;&nbsp; &nbsp;10sec<br><br><br><br><br>  
| rowspan="7" | <br><br><br><br>&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;200MP<br><br><br><br><br>
|-
|-
| 2  
| 2  
| Bullet deals 299% Physical Damage. Blast radius = 400, Blast deals 1016% Magic Damage.
| 299%
| 1016%
|-
|-
| 3  
| 3  
| Bullet deals 349% Physical Damage. Blast radius = 400, Blast deals 1219% Magic Damage.
| 349%
| 1219%
|-
|-
| 4  
| 4  
| Bullet deals 399% Physical Damage. Blast radius = 400, Blast deals 1626% Magic Damage.
| 399%
| 1626%
|-
|-
| 5(M)  
| 5(M)  
| Bullet deals 474% Physical Damage. Blast radius = 400, Blast deals 1931% Magic Damage.
| 474%
| 1931%
|-
|-
| '''''6'''''  
| '''''6'''''  
|  
|  
|
|-
|-
| '''''7'''''  
| '''''7'''''  
|
|  
|  
|-
|-
| '''''8'''''
|
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| '''''9'''''
|
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| '''''10'''''
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|}



Revision as of 17:25, 29 April 2011

Description


[Special Active] Fire a shiny bullet that flies automatically to the nearest target. It then explodes and hits all enemies within its radius.

Prerequisites

You need to be Chung and you need to have used at least 5SP

Skill Information

Level Bullet(physical) Explosion(magical) Blast Radius
range
Cooldown MP Consumption
1 249% 931%



     400








    10sec








          200MP




2 299% 1016%
3 349% 1219%
4 399% 1626%
5(M) 474% 1931%
6
7


Tips and Details

If used at melee range, Chung will slam his cannon down, causing approximately 120% physical damage, and knocking enemies back for 200 range before firing out Scare Chase. Those enemies are most likely going to be hit by the Scare Chase missile. (400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron's Scrap's radius)

Scare Chase will hit the target that is closest to the missile's path. However, if there is a box or barricade in the way, they will also count as a enemy, and the missile might go for them instead.

Scare Chase does not require any ammo to use. However, if you have ammo, it will still consume one. Template:ChSkills