Fatality: Difference between revisions

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==  Requirements ==
==  Requirements ==
<tabber>
 
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|-
| [[Trapping Ranger]]
| <center>Lv5</center>
| <center>60 SP</center>
| <center>[[Skill Quest]]</center>
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"
|- style="background:#90EE90"
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| [[Trapping Ranger]] || Lv. 20 || 25            || 3                 
| [[Trapping Ranger]] || Lv. 20 || 25            || 3                 
|}
|}
</tabber>
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90"
{{!}} rowspan=2 {{!}} '''Skill Level'''
{{!}} colspan=4 {{!}} '''Damage<br>(Physical)
{{!}} rowspan=2 {{!}} '''MP Usage'''
{{!}} rowspan=2 {{!}} '''Cooldown'''
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90"
{{!}} '''Fatal'''
{{!}} '''Normal'''
{{!}} '''Weak'''
{{!}} '''Failure'''
{{!}}- align="center"
{{!}} align="left" {{!}} 1
{{!}} 3452%
{{!}} 1726%
{{!}} 1036%
{{!}} rowspan=8 {{!}} 1
{{!}} rowspan=8 {{!}} 200 MP
{{!}} rowspan=8 {{!}} 10 Seconds
{{!}}- align="center"
{{!}} align="left" {{!}} 2
{{!}} 4143%
{{!}} 2071%
{{!}} 1243%
{{!}}- align="center"
{{!}} align="left" {{!}} 3
{{!}} 4833%
{{!}} 2417%
{{!}} 1450%
{{!}}- align="center"
{{!}} align="left" {{!}} 4
{{!}} 5524%
{{!}} 2762%
{{!}} 1657%
{{!}}- align="center"
{{!}} align="left" {{!}} 5 (M)
{{!}} 6560%
{{!}} 3280%
{{!}} 1968%
{{!}}- align="center"
{{!}} align="left" {{!}} 6
{{!}} 7595%
{{!}} 3798%
{{!}} 2279%
{{!}}- align="center"
{{!}} align="left" {{!}} 7
{{!}} 8631%
{{!}} 4316%
{{!}} 2589%
{{!}}- align="center"
{{!}} align="left" {{!}} 8
{{!}} 11048%
{{!}} 5524%
{{!}} 3314%
{{!}}}
|-|
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|- style="background:#90EE90"  
|- style="background:#90EE90"  
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| align="left" | 20 (M) || 77 || 5315% || 3668% || 2197%
| align="left" | 20 (M) || 77 || 5315% || 3668% || 2197%
|}
|}
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Revision as of 07:04, 24 November 2013

[Special Active] Rena executes a forward thrust that is guided by a gale of wind that has varied physical damage:Fatal, Normal, Weak, or Failure.


Requirements

Class Master Required Level SP Used per Level
Trapping Ranger Lv. 20 25 3


Skill Information

Skill Level Required Level Damage (Physical) Max Hits MP Usage Cooldown
Fatal Normal Weak
1 25 3285% 2266% 1359% 1 200 MP 13 Seconds
2 3392% 2340% 1403%
3 26 3499% 2413% 1447%
4 29 3605% 2487% 1492%
5 32 3712% 2561% 1536%
6 35 3819% 2634% 1580%
7 38 3926% 2708% 1624%
8 41 4032% 2782% 1668%
9 44 4139% 2855% 1712%
10 47 4246% 2929% 1757%
11 50 4353% 3002% 1801%
12 53 4459% 3076% 1845%
13 56 4566% 3150% 1889%
14 59 4673% 3224% 1933%
15 62 4780% 3298% 1977%
16 65 4887% 3372% 2021%
17 68 4993% 3444% 2066%
18 71 5100% 3518% 2110%
19 74 5208% 3594% 2153%
20 (M) 77 5315% 3668% 2197%


Tips and Details

  • Fatality is unlocked through the Intermediate Branch Skill Quest.
    • The quest can be obtained at Lv30 from Camilla, the PvP NPC.
  • This skill will activate Vital Point Piercing.
  • A successful Fatal hit is indicated by a !!.
  • Odds are roughly estimated as follows:
    • Fatal: 30%
    • Normal: 50%
    • Weak: 15%
    • Fail: 5%
  • A failed hit is indicated by Rena falling down.
  • If targets jump, and the blade hits their feet, the skill will miss. However you can hit targets about a character's height below you.
  • You can continue to combo after fatality if the target was airborne.
  • This skill gives quite decent of MP. 15 MP per mob, so 5 or more mobs can give almost 100 MP back


Trivia

  • Fatality is the only locked 200 MP skill that cannot be activated while in mid-air.
  • Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay.
  • Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
  • There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
    • However in the Japan Version, there is voice dubbing.
  • In the past skill success rates were based on skill rank.
    • Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.