Sharp Fall: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SHOCK HO.png]]<br>
| [[Image:SHOCK HO.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena plummets downwards and stomp on the ground, causing a large radial shock field that [[Status Effects|Stuns]] opponents.
| '''[Special Active]''' Rena plummets downwards and stomp on the ground, causing a large radial shock field that [[Status Effects|Stuns]] opponents.
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- style="background:#90EE90;"
! Class            !! Master !! Level Required !! SP Cost Per Level
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
| [[Wind Sneaker]] || Lv. 20 || 50             || 4              
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Level Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Cost per Level'''</center>
|-
| <center>[[Wind Sneaker]]</center>
| <center>Lv20</center>
| <center>50</center>
| <center>4</center>
|}
|}
<br>
<br>
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<tabber>
<tabber>
NA=
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90"  
|- style="background:#90EE90;"
{{!}} rowspan=2 {{!}} '''Skill Level'''
! rowspan=2 | Skill Level !! rowspan=2 | Level Requiredl !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
{{!}} colspan=2 {{!}} '''Damage<br>(Physical)'''
|- style="background:#90EE90;"
{{!}} rowspan=2 {{!}} '''MP Usage'''
! Fall !! Shockwave
{{!}} rowspan=2 {{!}} '''Cooldown'''
|-
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90"  
| align="left" | 1 || rowspan="2" | 50 || % || 2224% || rowspan="8" | 200 || rowspan="8" | 13 seconds
{{!}} '''Fall'''
|-
{{!}} '''Shockwave'''
| align="left" | 2 || % || 2324%
{{!}}- align="center"  
|-
{{!}} align="left" {{!}} 1
| align="left" | 3 || 53 || % || 2424%
{{!}} 70%
|-
{{!}} 1180%
| align="left" | 4 || 57 || % || 2524%
{{!}} rowspan=7 {{!}} 175 MP
|-
{{!}} rowspan=7 {{!}} 10 seconds
| align="left" | 5 || 61 || % || 2624%
{{!}}- align="center"
|-
{{!}} align="left" {{!}} 2  
| align="left" | 6 || 65 || % || 2724%
{{!}} 84%
|-
{{!}} 1415%
| align="left" | 7 || 69 || % || 2824%
{{!}}- align="center"
|-
{{!}} align="left" {{!}} 3  
| align="left" | 8 || 73 || % || 2925%
{{!}} 98%  
|}
{{!}} 1651%
{{!}}- align="center"
{{!}} align="left" {{!}} 4  
{{!}} 112%
{{!}} 1887%
{{!}}- align="center"
{{!}} align="left" {{!}} 5 (M)
{{!}} 133%
{{!}} 2241%
{{!}}- align="center"
{{!}} align="left" {{!}} 6  
{{!}} 154%
{{!}} 2595%
{{!}}- align="center"  
{{!}} align="left" {{!}} 7
{{!}} 175%
{{!}} %
{{!}}}
|-|
|-|
KR=
KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90"  
|- style="background:#90EE90;"
{{!}} rowspan=2 {{!}} '''Skill<br>Level'''
! rowspan=2 | Skill Level !! rowspan=2 | Level Requiredl !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
{{!}} rowspan=2 {{!}} '''Level<br>Requiredl'''
|- style="background:#90EE90;"
{{!}} colspan=2 {{!}} '''Damage<br>(Physical)'''
! Fall !! Shockwave
{{!}} rowspan=2 {{!}} '''MP Usage'''
|-
{{!}} rowspan=2 {{!}} '''Cooldown'''
| align="left" | 1 || rowspan="2" | 50 || - || - || rowspan="8" | 200 || rowspan="8" | 13 seconds
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90"  
{{!}} '''Fall'''
{{!}} '''Shockwave'''
{{!}}- align="center"
| align="center" | 1 || rowspan="2" | 50 || % || 2224% || rowspan="20" | 200 || rowspan="20" | 13 seconds
|-
|-
| align="center" | 2 || % || 2324%
| align="left" | 2 || - || -
|-
|-
| align="center" | 3 || 53 || % || 2424%
| align="left" | 3 || 53 || - || -
|-
|-
| align="center" | 4 || 57 || % || 2524%
| align="left" | 4 || 57 || - || -
|-
|-
| align="center" | 5 || 61 || % || 2624%
| align="left" | 5 || 61 || - || -
|-
|-
| align="center" | 6 || 65 || % || 2724%
| align="left" | 6 || 65 || - || -
|-
|-
| align="center" | 7 || 69 || % || 2824%
| align="left" | 7 || 69 || - || -
|-
|-
| align="center" | 8 || 73 || % || 2925%
| align="left" | 8 || 73 || - || -
|}
</tabber>
</tabber>
<br>


== Tips and Details  ==
== Tips and Details  ==
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*Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon.
*Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon.
<br>
<br>
<tabber>
<tabber>
|-|
NA=
NA=
{{CRSkills}}
{{WSSkills}}
|-|
|-|
KR=
KR=
{{WSSkillsKR}}
{{WSSkillsKR}}
</tabber>
</tabber>

Revision as of 04:19, 16 November 2013

File:SHOCK HO.png [Special Active] Rena plummets downwards and stomp on the ground, causing a large radial shock field that Stuns opponents.


Requirements

Class Master Level Required SP Cost Per Level
Wind Sneaker Lv. 20 50 4


Skill Information

  • NA
Skill Level Level Requiredl Damage (Physical) MP Usage Cooldown
Fall Shockwave
1 50 % 2224% 200 13 seconds
2 % 2324%
3 53 % 2424%
4 57 % 2524%
5 61 % 2624%
6 65 % 2724%
7 69 % 2824%
8 73 % 2925%

|-| KR=

Skill Level Level Requiredl Damage (Physical) MP Usage Cooldown
Fall Shockwave
1 50 - - 200 13 seconds
2 - -
3 53 - -
4 57 - -
5 61 - -
6 65 - -
7 69 - -
8 73 - -


Tips and Details

  • Sharp Fall is unlocked through the Intermediate Branch Skill Quest.
    • The quest can be obtained at Lv30 from Camilla, the PvP NPC.
  • Sharp Fall can only be activated in mid-air.
  • The descending part of the skill is useful when fighting a vertically long target because it will do DPS damage as Rena travels down the target.
  • The shockwave part of the skill has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately one second after impact.
  • Extremely useful as a method of disabling Super Armored targets in both PvP and PvE.
  • Extremely useful in the dungeon Sunken Resiam against the Coral Serpents due to the slow jump effect of the dungeon.