Flying Impact: Difference between revisions

From Elwiki
No edit summary
Line 10: Line 10:


== Requirements ==
== Requirements ==
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
! Class            !! Master !! Level Required !! SP Cost per Level
|-
|-
| align=center style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Class'''
| [[Blade Master]] || Lv. 20 || 50            || 4               
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master'''
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP Requirement'''
|-
| [[Sword Taker]]
| align=center | Lv.5
| align=center | 45 SP
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
NA=
|- style="background:#D3D3D3"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
{{!}}-
|- style="background:#D3D3D3"
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level'''
! Primary Spins !! Last Spin
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 162%
{{!}} align=center rowspan=7 {{!}} 200 MP
{{!}} align=center rowspan=7 {{!}} 10 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 195%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 227%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 260%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 309%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 357%
{{!}}-
{{!}} 7
{{!}} align=center {{!}} 406%
|-|
KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse; text-align: center"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Level Required'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Primary Spins'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Last Spin'''
|-
|-
| 1 || rowspan="2" | 50 || 427% || 114% || rowspan="20" | 200 || rowspan="20" | 11 Seconds
| align="left" | 1 || rowspan="2" | 50 || 427% || 114% || rowspan="20" | 200 || rowspan="20" | 11 Seconds
|-
|-
| 2 || 446% || 119%
| align="left" | 2 || 446% || 119%
|-
|-
| 3 || 53 || 465% || 124%
| align="left" | 3 || 53 || 465% || 124%
|-
|-
| 4 || 57 || 485% || 129%
| align="left" | 4 || 57 || 485% || 129%
|-
|-
| 5 || 61 || 504% || 135%
| align="left" | 5 || 61 || 504% || 135%
|-
|-
| 6 || 65 || 523% || 140%
| align="left" | 6 || 65 || 523% || 140%
|-
|-
| 7 || 69 || 542% || 145%
| align="left" | 7 || 69 || 542% || 145%
|-
|-
| 8 || 73 || 562% || 150%
| align="left" | 8 || 73 || 562% || 150%
|}
|}
</tabber>
<br>


==[[Skill Note]]==
==[[Skill Note]]==
'''Name:''' Immune to Dizziness (NA) / (어지러움에 면역-"Immunity to Dizziness")
'''Name:''' Immune to Dizziness (NA) / (어지러움에 면역-"Immunity to Dizziness")
 
<tabber>
NA=
'''Description:''' Increases the spinning frequency.
'''Description:''' Increases the spinning frequency.
*Increases the amount of hits.
*Increases the amount of hits.
*Damage is reduced by 25%.
*Damage is reduced by 25%.
|-|
KR=
'''Description:''' +20% critical chance.
</tabber>
<br>
<br>


Line 122: Line 85:
<br>
<br>


<tabber>
NA=
{{STSkills}}
|-|
KR=
{{BMSkillsKR}}
{{BMSkillsKR}}
</tabber>
 


[[Category:Sword_Taker_Skills]]
[[Category:Sword_Taker_Skills]]

Revision as of 15:17, 10 November 2013

[Special Active] Raven does a 360-degree whirlwind spin with the sword, slowly ascending to the air before slowing down to a halt and descending again.


Requirements

Class Master Level Required SP Cost per Level
Blade Master Lv. 20 50 4


Skill Information

Skill Level Level Required Damage (Physical) MP Usage Cooldown
Primary Spins Last Spin
1 50 427% 114% 200 11 Seconds
2 446% 119%
3 53 465% 124%
4 57 485% 129%
5 61 504% 135%
6 65 523% 140%
7 69 542% 145%
8 73 562% 150%


Skill Note

Name: Immune to Dizziness (NA) / (어지러움에 면역-"Immunity to Dizziness")

  • NA

Description: Increases the spinning frequency.

  • Increases the amount of hits.
  • Damage is reduced by 25%.

|-| KR= Description: +20% critical chance.


Tips and Details

  • The summoned blade does continuous hits even when Raven stops spinning.
    • Best used on opponents right in front of you as they are hit by the still sword at the end.
    • Flying Impact will deal more hits if caught in a skill freeze and the blade is directly land the opponents.


Updates

  • 3/29/2012 KR
    • Increased damage output.
  • 1/17/2013 KR
    • Raven will spin forward now instead of upwards.
      • The skill can cover more distance when paired with Burning Rush.
    • Increased damage output.
    • Improved skill note effect.
      • Increase blade size.
      • Decrease damage reduction to 22%.
  • 7/4/2013 KR
    • Skill Note :Hit count modified.
  • 11/7/2013 KR
    • Skill Note: Effect changed to +20% critical chance.


Trivia

  • There is an infamous glitch that allows Raven to perform Flying Impact while sitting on the ground. This technique is known as "Sitting Impact".
    • However this was patched.
  • Flying Impact did magical damage for a fairly long time before being changed to physical.


Template:BMSkillsKR