Call of Ruin: Difference between revisions

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== Requirements ==
== Requirements ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|-
| [[Trapping Ranger]]
| <center>Lv5</center>
| <center>65 SP</center>
| <center>[[Skill Quest]]</center>
|}
|-|
KR=
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"
|- style="background:#90EE90"
! Class              !! Master !! Required Level !! SP Used per Level !! Alternative
! Class              !! Master !! Required Level !! SP Cost per Level !! Alternative
|-
|-
| [[Trapping Ranger]] || Lv. 20 || 40            || 3                || [[Karma]]
| [[Trapping Ranger]] || Lv. 20 || 40            || 3                || [[Karma]]
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<tabber>
<tabber>
NA=
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{{!}}-
|- style="background:#90EE90"
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Skill<br>Level'''
! rowspan="2" | Skill Level || rowspan="2" | Required Level || colspan="3" | Damage (Magical) || colspan="3" | Max Hits || rowspan="2" | Mp Usage || rowspan="2" | Cooldown
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=3 {{!}} '''Damage(Physical)
|- style="background:#90EE90"
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=3 {{!}} '''Max Hits'''
! Sphere || Slice || Explosion || Sphere || Slice || Explosion
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''MP Usage'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Cooldown'''
| align="left" | 1 || rowspan="2" | 40 || 221% || - || 2211% || rowspan="20" | 4 || rowspan="20" | 1 || rowspan="20" | 1 || rowspan="20" | 300 MP || rowspan="20" | 23 Seconds
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Sphere'''
| align="left" | 2 || 228% || - || 2283%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Slice'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Explosion'''
| align="left" | 3 || 41 || 235% || - || 2355%
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Sphere'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Slice'''
| align="left" | 4 || 44 || 243% || - || 2427%
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Explosion'''
|-
{{!}}-
| align="left" | 5 || 47 || 250% || - || 2498%
{{!}} 1
|-
{{!}} align=center {{!}} 288%
| align="left" | 6 || 50 || 257% || - || 2570%
{{!}} align=center {{!}} 288% x 1.2
|-
{{!}} align=center {{!}} 1439%
| align="left" | 7 || 53 || 264% || - || 2642%
{{!}} align=center rowspan=7 {{!}} 4
|-
{{!}} align=center rowspan=7 {{!}} 1
| align="left" | 8 || 56 || 271% || - || 2714%
{{!}} align=center rowspan=7 {{!}} 1
|-
{{!}} align=center rowspan=7 {{!}} 300 MP
| align="left" | 9 || 59 || 278% || - || 2786%
{{!}} align=center rowspan=7 {{!}} 30 seconds
|-
{{!}}-
| align="left" | 10 || 62 || 286% || - || 2858%
{{!}} 2
|-
{{!}} align=center {{!}} 345%
| align="left" | 11 || 65 || 293% || - || 2930%
{{!}} align=center {{!}} 345% x 1.2
|-
{{!}} align=center {{!}} 1726%
| align="left" | 12 || 68 || 300% || - || 3001%
{{!}}-
|-
{{!}} 3
| align="left" | 13 || 71 || 307% || - || 3073%
{{!}} align=center {{!}} 403%
|}
{{!}} align=center {{!}} 403% x 1.2
{{!}} align=center {{!}} 2014%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 460%
{{!}} align=center {{!}} 460% x 1.2
{{!}} align=center {{!}} 2302%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 547%
{{!}} align=center {{!}} 547% x 1.2
{{!}} align=center {{!}} 2733%
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 633%
{{!}} align=center {{!}} 633% x 1.2
{{!}} align=center {{!}} 3165%
{{!}}-
{{!}} 7
{{!}} align=center {{!}} 719%
{{!}} align=center {{!}} 719% x 1.2
{{!}} align=center {{!}} 3596%
{{!}}}
|-|
|-|
KR=
KR=
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<br>


<tabber>
|-|
NA=
{{TRSkills}}
|-|
KR=
{{TRSkillsKR}}
{{TRSkillsKR}}
</tabber>

Revision as of 15:10, 10 November 2013


[Special Active] Rena shoots out multiple spheres that constantly damage any victim caught in its range. The spheres slowly extend out spikes and Rena then makes a wide slice, causing all the spheres to explode.


Requirements

KR=

Class Master Required Level SP Cost per Level Alternative
Trapping Ranger Lv. 20 40 3 Karma

</tabber>

Skill Information

  • NA
Skill Level Required Level Damage (Magical) Max Hits Mp Usage Cooldown
Sphere Slice Explosion Sphere Slice Explosion
1 40 221% - 2211% 4 1 1 300 MP 23 Seconds
2 228% - 2283%
3 41 235% - 2355%
4 44 243% - 2427%
5 47 250% - 2498%
6 50 257% - 2570%
7 53 264% - 2642%
8 56 271% - 2714%
9 59 278% - 2786%
10 62 286% - 2858%
11 65 293% - 2930%
12 68 300% - 3001%
13 71 307% - 3073%

|-| KR=

Skill Level Required Level Damage (Magical) Max Hits Mp Usage Cooldown
Sphere Slice Explosion Sphere Slice Explosion
1 40 242% - 2426% 4 1 1 300 MP 23 Seconds
2 250% - 2505%
3 41 258% - 2584%
4 44 266% - 2663%
5 47 273% - 2741%
6 50 281% - 2820%
7 53 289% - 2899%
8 56 297% - 2978%
9 59 -
10 62 -
11 65 -
12 68 -
13 71 -


Tips and Details

  • This skill also has tendency to miss on the explosion
    • Sometimes in PvP the last hit connects and the damage is displayed but the enemy doesn't lose any health, most likely due to lag.
  • The slice damage, just before the spheres explosion, can be used to activate Vital Point Piercing, giving the last hit Critical damage.








Template:TRSkillsKR