Impact Hammer: Difference between revisions

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! Skill Level !! Required Level !! Damage (Physical) !! Stun Duration !! MP Usage!! Cooldown
! Skill Level !! Required Level !! Damage (Physical) !! Stun Duration !! MP Usage!! Cooldown
|-
|-
| align="left" | 1 || rowspan="2" | 45 || 1102% || || rowspan="9" | 100 MP || rowspan="9" | 10 Seconds
| align="left" | 1 || rowspan="2" | 45 || 1102% || 1 Seconds || rowspan="9" | 100 MP || rowspan="9" | 10 Seconds
|-
|-
| align="left" | 2 || ||  
| align="left" | 2 || 1152% || 1.1 Seconds
|-
|-
| align="left" | 3 || 48 ||   ||
| align="left" | 3 || 48 || 1201%  || 1.2 Seconds
|-
|-
| align="left" | 4 || 52 ||   ||
| align="left" | 4 || 52 || 1251%  || 1.3 Seconds
|-
|-
| align="left" | 5 || 56 ||   ||
| align="left" | 5 || 56 || 1300% || 1.4 Seconds
|-
|-
| align="left" | 6 || 60 ||   ||
| align="left" | 6 || 60 || 1350%  || 1.5 Seconds
|-
|-
| align="left" | 7 || 64 ||   ||
| align="left" | 7 || 64 || 1400%  || 1.6 Seconds
|-
|-
| align="left" | 8 || 68 ||   ||
| align="left" | 8 || 68 || 1449%  || 1.7 Seconds
|-
|-
| align="left" | 9 || 72 ||   ||
| align="left" | 9 || 72 || 1499%  || 1.8 Seconds
|}
|}
</tabber>
</tabber>

Revision as of 02:45, 21 October 2013


[Special Active] Aisha draws in energy from a limited space and strikes hard. While striking, the energy generates a shockwave by exploding, stunning nearby opponents.


Requirements

  • NA
Class
Master
SP Requirement
Dimension Witch
Lv5
70 SP

|-| KR=

Class Master Level Required SP Used Per Level Alternative Skill Requirement
Dimension Witch Lv. 20 45 4 Heavy Press Level 45 Layer Skill Quest


Skill Information

  • |-|

    NA

Skill Level Damage(Physical) Max Hits Mp Usage Cooldown Duration
1 762%
1
100MP
5 Seconds
1 Second
2 915% 1.2 Seconds
3 1067% 1.4 Seconds
4 1220% 1.6 Seconds
5 (M) 1448% 1.8 Seconds
6 1677% 2.0 Seconds
7 1906% 2.2 Seconds

|-| KR=

Skill Level Required Level Damage (Physical) Stun Duration MP Usage Cooldown
1 45 1102% 1 Seconds 100 MP 10 Seconds
2 1152% 1.1 Seconds
3 48 1201% 1.2 Seconds
4 52 1251% 1.3 Seconds
5 56 1300% 1.4 Seconds
6 60 1350% 1.5 Seconds
7 64 1400% 1.6 Seconds
8 68 1449% 1.7 Seconds
9 72 1499% 1.8 Seconds


Tips and Details

  • It is possible to reset the KD counter with this skill, though it is by a certain method. You need to reach the KD limit to reset.(KR patched)
  • Be wary when using against a Weapon Taker, because if they have the passive Mercenary Behavior, it cuts the stun time to 0.9 Seconds, giving them more than enough time to escape from a combo.


Trivia

  • A good skill to start and continue combos due to its large range.
    • Can be used to hit air targets since the swing hits 90 degrees.