Reaction Gloves: Difference between revisions

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| [[Image:ReactiveArmor.png]]<br>  
| [[Image:ReactiveArmor.png]]<br>  
| '''[Passive]''' Increases your damage reduction stat in awakening based on the number of orbs you used to activate it. Also increases damage reduction further when in critical mode(below 20% hp)
| '''[Passive]''' Increases your damage reduction stat in awakening based on the number of orbs you used to activate it. The damage reduction is doubled if you have less than 20% HP.
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== Tips and Details ==
== Tips and Details ==
*After the skill tree revamp, '''Reactive Armor''' doesn't double reduction below 20% HP anymore.
*After the skill tree revamp, '''Reactive Armor''' doesn't double reduction below 20% HP anymore.
**Double reduction feature is already absent in Elsword NA.
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Revision as of 04:13, 11 October 2013


[Passive] Increases your damage reduction stat in awakening based on the number of orbs you used to activate it. The damage reduction is doubled if you have less than 20% HP.


Requirements

  • NA
Class
Master
SP Requirement
Tactical Trooper
Lv3
70SP

|-| KR=

Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Tactical Trooper Lv. 20 60 5 Cannoneer Withstanding Level 60 Layer Skill Quest


Skill Information

  • NA
Skill Level Damage reduction
increase
1st Bead 2nd Bead 3rd Bead (Berserk Mode)
1 2% 4% 6%
2 4% 8% 12%
3 (M) 6% 12% 18%

|-| KR=

Skill Level Level Requirement Damage reduction
increase
1st Bead 2nd Bead 3rd Bead
(Berserk Mode)
1 60 4% 8% 12%
2 7% 14% 21%
3 63 10% 20% 30%
4 67 13% 26% 39%
5 71 16% 32% 48%


Tips and Details

  • After the skill tree revamp, Reactive Armor doesn't double reduction below 20% HP anymore.
    • Double reduction feature is already absent in Elsword NA.