Brutal Swing: Difference between revisions

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__NOTOC__
{{Languages|Brutal Swing}}
{{Languages|Brutal Swing}}
__NOTOC__
<div style="float: right;">{{#ev:youtube|UHrvNggHyG0|300}}</div>
<div style="float: right;">{{#ev:youtube|UHrvNggHyG0|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Brutal_Swing.png]]<br>
| [[Image:Brutal_Swing.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung dashes forward and pushes the target, then brutally swings, blowing the target away with the Destroyer.
| '''[Special Active]''' Chung dashes forward and pushes the target, then brutally swings, blowing the target away with the Destroyer.
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
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| <center>0 SP</center>
| <center>0 SP</center>
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Class    !! Master !! Level Required !! SP Used Per Level
|-
| [[Chung]] || Lv. 20 || 5              || 2               
|}
</tabber>
<br>


<br>
== Skill Information ==
== Skill Information ==
<tabber>
<tabber>
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|-|
|-|
KR=
KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}-
|- style="background:#99CCFF;"
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Required<br>Level'''
|- style="background:#99CCFF;"
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage(Physical)'''
! Dash !! Swing
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
| align="left" | 1 || rowspan="3" | 5 || 249% || 582% || rowspan="20" | 100 MP || rowspan="20" | 7 Seconds
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
|-
{{!}}-
| align="left" | 2 || 239% || 556%
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Dash'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Swing'''
| align="left" | 3 || 260% || 608%
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Dash'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Swing'''
| align="left" | 4 || 6 || 266% || 621%
{{!}}-
|-
{{!}} 1
| align="left" | 5 || 8 || 271% || 634%
{{!}} 5
|-
{{!}} align=center {{!}} 249%
| align="left" | 6 || 10 || 277% || 647%
{{!}} align=center {{!}} 582%
|-
{{!}} align=center rowspan=20 {{!}} 1
| align="left" | 7 || 12 || 283% || 661%
{{!}} align=center rowspan=20 {{!}} 1
|-
{{!}} align=center rowspan=20 {{!}} 100 MP
| align="left" | 8 || 14 || 288% || 674%
{{!}} align=center rowspan=20 {{!}} 7 Seconds
|-
{{!}}-
| align="left" | 9 || 16 || 294% || 687%
{{!}} 2
|-
{{!}} 5
| align="left" | 10 || 18 || 299% || 700%
{{!}} align=center {{!}} 239%
|-
{{!}} align=center {{!}} 556%
| align="left" | 11 || 20 || 305% || 713%
{{!}}-
|-
{{!}} 3
| align="left" | 12 || 22 || 311% || 726%
{{!}} 5
|-
{{!}} align=center {{!}} 260%
| align="left" | 13 || 24 || 316% || 739%
{{!}} align=center {{!}} 608%
|-
{{!}}-
| align="left" | 14 || 26 || 322% || 752%
{{!}} 4
|-
{{!}} 6
| align="left" | 15 || 28 || 327% || 765%
{{!}} align=center {{!}} 266%
|-
{{!}} align=center {{!}} 621%
| align="left" | 16 || 30 || 333% || 778%
{{!}}-
|-
{{!}} 5
| align="left" | 17 || 32 || 339% || 792%
{{!}} 8
|-
{{!}} align=center {{!}} 271%
| align="left" | 18 || 34 || 344% || 805%
{{!}} align=center {{!}} 634%
|-
{{!}}-
| align="left" | 19 || 36 || 350% || 818%
{{!}} 6
|-
{{!}} 10
| align="left" | 20 || 38 || 355% || 831%
{{!}} align=center {{!}} 277%
|}
{{!}} align=center {{!}} 647%
{{!}}-
{{!}} 7
{{!}} 12
{{!}} align=center {{!}} 283%
{{!}} align=center {{!}} 661%
{{!}}-
{{!}} 8
{{!}} 14
{{!}} align=center {{!}} 288%
{{!}} align=center {{!}} 674%
{{!}}-
{{!}} 9
{{!}} 16
{{!}} align=center {{!}} 294%
{{!}} align=center {{!}} 687%
{{!}}-
{{!}} 10
{{!}} 18
{{!}} align=center {{!}} 299%
{{!}} align=center {{!}} 700%
{{!}}-
{{!}} 11
{{!}} 20
{{!}} align=center {{!}} 305%
{{!}} align=center {{!}} 713%
{{!}}-
{{!}} 12
{{!}} 22
{{!}} align=center {{!}} 311%
{{!}} align=center {{!}} 726%
{{!}}-
{{!}} 13
{{!}} 24
{{!}} align=center {{!}} 316%
{{!}} align=center {{!}} 739%
{{!}}-
{{!}} 14
{{!}} 26
{{!}} align=center {{!}} 322%
{{!}} align=center {{!}} 752%
{{!}}-
{{!}} 15
{{!}} 28
{{!}} align=center {{!}} 327%
{{!}} align=center {{!}} 765%
{{!}}-
{{!}} 16
{{!}} 30
{{!}} align=center {{!}} 333%
{{!}} align=center {{!}} 778%
{{!}}-
{{!}} 17
{{!}} 32
{{!}} align=center {{!}} 339%
{{!}} align=center {{!}} 792%
{{!}}-
{{!}} 18
{{!}} 34
{{!}} align=center {{!}} 344%
{{!}} align=center {{!}} 805%
{{!}}-
{{!}} 19
{{!}} 36
{{!}} align=center {{!}} 350%
{{!}} align=center {{!}} 818%
{{!}}-
{{!}} 20
{{!}} 38
{{!}} align=center {{!}} 355%
{{!}} align=center {{!}} 831%
{{!}}}
</tabber>
</tabber>
<br>
<br>


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'''Description:''' Final Swing Damage increase by 20% and does not '''KnockDown'''.
'''Description:''' Final Swing Damage increase by 20% and does not '''KnockDown'''.
<br>


<br>
== Tips and Details ==
== Tips and Details ==
*After getting the skill note, this skill is one of the only physical skills Chung has that maintains good amount of damage without knocking down. (Effective as a Shelling Guardian, due to the lack of physical skills)
*After getting the skill note, this skill is one of the only physical skills Chung has that maintains good amount of damage without knocking down. (Effective as a Shelling Guardian, due to the lack of physical skills)
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**A properly timed awakening also gives you enough time to catch even without the skill note
**A properly timed awakening also gives you enough time to catch even without the skill note
<br>
<br>
<tabber>
NA=
{{ChSkills}}
{{ChSkills}}
 
|-|
KR=
{{ChungSkillsKR}}
</tabber>
[[Category:Chung_Skills]]
[[Category:Chung_Skills]]

Revision as of 10:04, 29 September 2013

[Special Active] Chung dashes forward and pushes the target, then brutally swings, blowing the target away with the Destroyer.


Requirements

  • NA
Class Master SP Requirement
Chung
Lv5
0 SP

|-| KR=

Class Master Level Required SP Used Per Level
Chung Lv. 20 5 2


Skill Information

  • NA
Skill
Level
Damage(Physical) Max Hits MP Usage Cooldown
Dash Swing Dash Swing
1 199% 463% 1 1 100 MP 5 Seconds
2 239% 556%
3 278% 649%
4 318% 741%
5 (M) 378% 880%
6 437% 1019%
7 497% 1159%

|-| KR=

Skill Level Required Level Damage (Physical) MP Usage Cooldown
Dash Swing
1 5 249% 582% 100 MP 7 Seconds
2 239% 556%
3 260% 608%
4 6 266% 621%
5 8 271% 634%
6 10 277% 647%
7 12 283% 661%
8 14 288% 674%
9 16 294% 687%
10 18 299% 700%
11 20 305% 713%
12 22 311% 726%
13 24 316% 739%
14 26 322% 752%
15 28 327% 765%
16 30 333% 778%
17 32 339% 792%
18 34 344% 805%
19 36 350% 818%
20 38 355% 831%


Skill Notes

Name: Push and Push (푸시 & 푸시)(KR)

Description: Final Swing Damage increase by 20% and does not KnockDown.

Tips and Details

  • After getting the skill note, this skill is one of the only physical skills Chung has that maintains good amount of damage without knocking down. (Effective as a Shelling Guardian, due to the lack of physical skills)
  • With enough attack speed, >>^Z can be used to catch enemies after they've been hit.
    • A properly timed awakening also gives you enough time to catch even without the skill note