Cannon Strike: Difference between revisions

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<br>
<br>
== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
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{{!}} 682% x2
{{!}} 682% x2
{{!}}}
{{!}}}
|-|
KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
{{!}} '''Skill Level'''
{{!}} '''Required<br>Level'''
{{!}} '''Damage<br>(Physical)'''
{{!}} '''MP Usage'''
{{!}} '''Cooldown'''
{{!}}- align="center"
{{!}} align="left" {{!}} 1
{{!}} 35
{{!}} 457% x2
{{!}} rowspan="15" {{!}} 100 MP
{{!}} rowspan="15" {{!}} 8 Seconds
{{!}}- align="center"
{{!}} align="left" {{!}} 2
{{!}} 35
{{!}} 472% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 3
{{!}} 36
{{!}} 487% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 4
{{!}} 39
{{!}} 502% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 5
{{!}} 42
{{!}} 516% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 6
{{!}} 45
{{!}} 531% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 7
{{!}} 48
{{!}} 546% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 8
{{!}} 51
{{!}} 561% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 9
{{!}} 54
{{!}} 576% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 10
{{!}} 57
{{!}} 591% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 11
{{!}} 60
{{!}} 606% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 12
{{!}} 63
{{!}} 620% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 13
{{!}} 66
{{!}} 635% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 14
{{!}} 69
{{!}} 650% x2
{{!}}- align="center"
{{!}} align="left" {{!}} 15
{{!}} 72
{{!}} 665% x2
{{!}}}
</tabber>


<br>
== Tips and Details ==
== Tips and Details ==
*Although this skill does not give high damage output, it's '''Tactical Trooper''' highest physical 100MP skill.
*Although this skill does not give high damage output, it's '''Tactical Trooper''' highest physical 100MP skill.

Revision as of 18:08, 17 September 2013


[Special Active] Chung does a stomp with the cannon,reloading his cannon, followed by another smash into targets with the rear end of his cannon pushing them a certain distance and ends the skill with Siege Shelling.


Requirements

Class
Master
SP Requirement
Tactical Trooper
Lv5
70SP


Skill Information

  • NA
Skill Level Damage
(Physical)
MP Usage Cooldown
1 359% x2 100 MP 5 Seconds
2 431% x2
3 503% x2
4 575% x2
5 (M) 682% x2

|-| KR=

Skill Level Required
Level
Damage
(Physical)
MP Usage Cooldown
1 35 457% x2 100 MP 8 Seconds
2 35 472% x2
3 36 487% x2
4 39 502% x2
5 42 516% x2
6 45 531% x2
7 48 546% x2
8 51 561% x2
9 54 576% x2
10 57 591% x2
11 60 606% x2
12 63 620% x2
13 66 635% x2
14 69 650% x2
15 72 665% x2

Tips and Details

  • Although this skill does not give high damage output, it's Tactical Trooper highest physical 100MP skill.
  • Best to station a Automatic Mortar somewhere before executing this skill, because the push will allow targets to run away.