Commander's Mark: Difference between revisions

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| <center>Lv5</center>
| <center>Lv5</center>
| <center>55 SP</center>
| <center>55 SP</center>
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Class                !! Master !! Required Level !! SP Used per Level !! Alternative
|-
| [[Shelling Guardian]] || Lv. 20 || 35            || 3                || [[Cannon Strike]]
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
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| rowspan="8" | 3
| rowspan="8" | 3
| 100%
| 100%
| rowspan="8" | 20% of the trigger*
| rowspan="8" | 20% of the '''Last Attack'''
| rowspan="2" | 1
| rowspan="2" | 1
| rowspan="8" | 2 seconds
| rowspan="8" | 2 seconds
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| 52 MP
| 52 MP
|}
|}
*The trigger is the hit that procs the rockets. E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), each rocket does 724.8% magic damage.
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage !! colspan="4" | Marking Debuff !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Smash (Physical) !! Rocket (Magical)<br>% of '''Last Attack''' !! Maximum number of<br>marked targets !! Number of Rockets<br>per wave !! Wave cooldown !! Duration
|-
| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 Seconds || rowspan="15" | 15 Seconds || rowspan="15" | 40 MP || rowspan="15" | 5 Seconds
|-
| align="left" | 2 || 130% || 21%
|-
| align="left" | 3 || 36 ||  || 
|-
| align="left" | 4 || 39 ||  || 
|-
| align="left" | 5 || 42 ||  || 
|-
| align="left" | 6 || 45 ||  || 
|-
| align="left" | 7 || 48 ||  || 
|-
| align="left" | 8 || 51 ||  || 
|-
| align="left" | 9 || 54 ||  || 
|-
| align="left" | 10 || 57 ||  || 
|-
| align="left" | 11 || 60 ||  || 
|-
| align="left" | 12 || 63 ||  || 
|-
| align="left" | 13 || 66 ||  || 
|-
| align="left" | 14 || 69 ||  || 
|-
| align="left" | 15 || 72 ||  || 
|}
</tabber>
<br>
<br>


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'''Description:''' There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.
'''Description:''' There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.
<br>
<br><br><br><br><br><br><br><br><br><br>


== Tips and Details ==
== Tips and Details ==
*The last attack that activated the waves procs the rockets. E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), each rocket does 724.8% magic damage.
*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
*In PvP, a target can easily escape due to the small hitstun by the marking smash.
*In PvP, a target can easily escape due to the small hitstun by the marking smash.

Revision as of 13:04, 16 September 2013


[Active] Chung plants a targeting beacon on the enemies. When a targeted enemy is hit by Chung or any teammates, several missiles will fall from the sky targeting the hit enemy.


Requirements

Class Master SP Requirement
Shelling Guardian
Lv5
55 SP

|-| KR=

Class Master Required Level SP Used per Level Alternative
Shelling Guardian Lv. 20 35 3 Cannon Strike


Skill Information

  • NA
Skill Level Max number of
marked targets
Impact damage
(Physical)
Rocket damage
(Magic)
Number of rockets Rocket cooldown Mark duration MP Usage Cooldown
1 3 100% 20% of the Last Attack 1 2 seconds 15 seconds 24 MP 10 seconds
2 150% 28 MP
3 2 32 MP
4 200% 36 MP
5 (M) 3 40 MP
6 250% 44 MP
7 4 48 MP
8 300% 52 MP

|-| KR=

Skill Level Level Required Damage Marking Debuff MP Usage Cooldown
Smash (Physical) Rocket (Magical)
% of Last Attack
Maximum number of
marked targets
Number of Rockets
per wave
Wave cooldown Duration
1 35 126% 20% 3 3 2 Seconds 15 Seconds 40 MP 5 Seconds
2 130% 21%
3 36
4 39
5 42
6 45
7 48
8 51
9 54
10 57
11 60
12 63
13 66
14 69
15 72


Skill Note

Name: Special Bombing Ceremony (특제 폭격 세러모니)

Description: There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.









Tips and Details

  • The last attack that activated the waves procs the rockets. E.g., if triggered by Gigantic Impact's slam (3624% physical), each rocket does 724.8% magic damage.
  • The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
  • In PvP, a target can easily escape due to the small hitstun by the marking smash.
  • Allies in your party can trigger bombardment waves on the marked foe. These waves are independent from your own.
  • Seems unable to proc any special effects, including elements.
  • The skill note's 20% chance applies to each rocket, so it is possible to have a full wave of 'red' rockets.
  • Rockets done by Assist Shelling will not activate Mark of Commander waves.


Trivia