Commander's Mark: Difference between revisions

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(Skill info+, explained rocket damage (unclear before))
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:MarkOfCommander.png]]<br>  
| [[Image:MarkOfCommander.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung plants a targeting beacon on the enemies. When a targeted enemy is hit by Chung or any teammates, several missiles will fall from the sky targeting the hit enemy.
| '''[Active]''' Chung plants a targeting beacon on the enemies. When a targeted enemy is hit by Chung or any teammates, several missiles will fall from the sky targeting the hit enemy.
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== Requirements ==
== Requirements ==
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| <center>55 SP</center>
| <center>55 SP</center>
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== Skill Information  ==
== Skill Information  ==
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*The trigger is the hit that procs the rockets. E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), each rocket does 724.8% magic damage.
*The trigger is the hit that procs the rockets. E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), each rocket does 724.8% magic damage.
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== [[Skill Note]] ==
== [[Skill Note]] ==
<div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div>
<div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div>
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'''Description:''' There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.
'''Description:''' There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.
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== Tips and Details ==
== Tips and Details ==
*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
*In PvP, a target can easily escape due to the small hitstun.
*In PvP, a target can easily escape due to the small hitstun by the marking smash.
*Allies in your party can trigger bombardment waves on the marked foe. These waves are independent from your own.
*Allies in your party can trigger bombardment waves on the marked foe. These waves are independent from your own.
*Seems unable to proc any special effects, including [[Elements|elements.]]
*Seems unable to proc any special effects, including [[Elements|elements.]]
*The skill note's 20% chance applies to each rocket, so it is possible to have a wave of super rockets.
*The skill note's 20% chance applies to each rocket, so it is possible to have a full wave of 'red' rockets.
*Rockets done by [[Assist Shelling]] will not activate '''Mark of Commander''' waves.
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*[[Mark of Commander]] was intended to be thrown, similar to [[Elastic Bomb]].
*[[Mark of Commander]] was intended to be thrown, similar to [[Elastic Bomb]].
**This was later implemented as a new skill, [[Assist Shelling]], after the 6/27/2013 skill tree reorganzition.
**This was later implemented as a new skill, [[Assist Shelling]], after the 6/27/2013 skill tree reorganzition.
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Revision as of 09:24, 16 September 2013


[Active] Chung plants a targeting beacon on the enemies. When a targeted enemy is hit by Chung or any teammates, several missiles will fall from the sky targeting the hit enemy.


Requirements

Class Master SP Requirement
Shelling Guardian
Lv5
55 SP


Skill Information

Skill Level Max number of
marked targets
Impact damage
(Physical)
Rocket damage
(Magic)
Number of rockets Rocket cooldown Mark duration MP Usage Cooldown
1 3 100% 20% of the trigger* 1 2 seconds 15 seconds 24 MP 10 seconds
2 150% 28 MP
3 2 32 MP
4 200% 36 MP
5 (M) 3 40 MP
6 250% 44 MP
7 4 48 MP
8 300% 52 MP
  • The trigger is the hit that procs the rockets. E.g., if triggered by Gigantic Impact's slam (3624% physical), each rocket does 724.8% magic damage.


Skill Note

Name: Special Bombing Ceremony (특제 폭격 세러모니)

Description: There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.

Tips and Details

  • The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
  • In PvP, a target can easily escape due to the small hitstun by the marking smash.
  • Allies in your party can trigger bombardment waves on the marked foe. These waves are independent from your own.
  • Seems unable to proc any special effects, including elements.
  • The skill note's 20% chance applies to each rocket, so it is possible to have a full wave of 'red' rockets.
  • Rockets done by Assist Shelling will not activate Mark of Commander waves.


Trivia