Sword Fall: Difference between revisions

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== Requirements  ==
== Requirements  ==
<tabber>
NA=
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| align=center | 50 SP
| align=center | 50 SP
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KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#FCBCBC"
! Character        !! Master !! Level Required !! SP Cost per Level
|-
| [[Sheath Knight]] || Lv. 20 || 25            || 3         
|}
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KR=
KR=
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#FCBCBC"
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" rowspan=2 | '''Skill Level'''
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Physical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" rowspan=2 | '''Required Level'''
|- style="background:#FCBCBC"
| align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC" colspan=2 | '''Damage(Physical)'''
! Normal !! Noted !! Normal !! Noted
| align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC" colspan=2 | '''Max Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" rowspan=2 | '''MP Usage'''
| align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC" rowspan=2 | '''Cooldown'''
|-
| align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Normal'''
| align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Noted'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Normal'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Noted'''
|-
|-
| 1
| align="left" | 1 || rowspan="2" | 25 || 522% || 313.2% || rowspan="18" | 4 || rowspan="18" | 8 || rowspan="18" | 150 MP || rowspan="18" | 11 Seconds
| 25
| align=center {{!}} 522%
| align=center {{!}} 313.2%
| align=center rowspan=18 {{!}} 4
| align=center rowspan=18 {{!}} 8
| align=center rowspan=18 {{!}} 150 MP
| rowspan=18 {{!}} 11 Seconds
|-
|-
| 2  
| align="left" | 2 || 539% || 323.4%
| 25
| align=center | 539%
| align=center | 323.4%
|-
|-
| 3
| align="left" | 3 || 26 || 556% || 333.6%
| 26
| align=center | 556%
| align=center | 333.6%
|-
|-
| 4
| align="left" | 4 || 29 || 573% || 343.8%
| 29
| align=center | 573%
| align=center | 343.8%
|-
|-
| 5
| align="left" | 5 || 32 || 590% || 354%
| 32
| align=center | 590%
| align=center | 354%
|-
|-
| 6
| align="left" | 6 || 35 || 607% || 364.2%
| 35
| align=center | 607%
| align=center | 364.2%
|-
|-
| 7
| align="left" | 7 || 38 || 624% || 374.4%
| 38
| align=center | 624%
| align=center | 374.4%
|-
|-
| 8  
| align="left" | 8 || 41 || 641% || 384.6%
| 41
| align=center | 641%
| align=center | 384.6%
|-
|-
| 9  
| align="left" | 9 || 44 || 658% || 394.8%
| 44
| align=center | 658%
| align=center | 394.8%
|-
|-
| 10
| align="left" | 10 || 47 || 675% || 405%
| 47
| align=center | 675%
| align=center | 405%
|-
|-
| 11
| align="left" | 11 || 50 || 692% || 415.2%
| 50
| align=center | 692%
| align=center | 415.2%
|-
|-
| 12  
| align="left" | 12 || 53 || 709% || 425.4%
| 53
| align=center | 709%
| align=center | 425.4%
|-
|-
| 13  
| align="left" | 13 || 56 || 726% || 435.6%
| 56
| align=center | 726%
| align=center | 435.6%
|-
|-
| 14
| align="left" | 14 || 59 || 743% || 445.8%
| 59
| align=center | 743%
| align=center | 445.8%
|-
|-
| 15
| align="left" | 15 || 62 || 760% || 456%
| 62
| align=center | 760%
| align=center | 456%
|-
|-
| 16
| align="left" | 16 || 65 || 776% || 466.2%
| 65
| align=center | 776%
| align=center | 466.2%
|-
|-
| 17
| align="left" | 17 || 68 || 793% || 476.4%
| 68
| align=center | 793%
| align=center | 476.4%
|-
|-
| 18
| align="left" | 18 || 71 || 810% || 486.6%
| 71
| align=center | 810%
| align=center | 486.6%
|}
|}
</tabber>
</tabber>

Revision as of 04:11, 16 September 2013

[Special Active - Destruction] Elsword summons four aerial cornwells and slams them into the ground.


Requirements

  • NA
Class Master SP Requirement
Sheath Knight Lv.5 50 SP

|-| KR=

Character Master Level Required SP Cost per Level
Sheath Knight Lv. 20 25 3


Skill Information

  • |-|

    NA

Skill Level Damage(Physical) Max Hits MP Usage Cooldown
Normal Noted Normal Noted
1 485% 291% 4 8 175 MP 10 Seconds
2 582% 349.2%
3 679% 407.4%
4 776% 465.6%
5 (M) 922% 553.2%
6 1067% 640.2%

|-| KR=

Skill Level Required Level Damage (Physical) Max Hits MP Usage Cooldown
Normal Noted Normal Noted
1 25 522% 313.2% 4 8 150 MP 11 Seconds
2 539% 323.4%
3 26 556% 333.6%
4 29 573% 343.8%
5 32 590% 354%
6 35 607% 364.2%
7 38 624% 374.4%
8 41 641% 384.6%
9 44 658% 394.8%
10 47 675% 405%
11 50 692% 415.2%
12 53 709% 425.4%
13 56 726% 435.6%
14 59 743% 445.8%
15 62 760% 456%
16 65 776% 466.2%
17 68 793% 476.4%
18 71 810% 486.6%

Skill Note

Name: Knife Rain (칼의 비)

Description: Doubles the amount of blades, but each sword is only 60% of the original damage. Mana recovery per sword is reduced.

  • The size of the sword itself has also been decreased to a size of a knife (hence the note's name).


Tips and Details

  • Can do a total 3688% of damage (4425~% noted)
  • All 4 Cornwells can hit a single small target, assuming they're not in a Super Armor state.
  • The Cornwells' hitbox begins once they start traveling forward.
  • You can move before the skill finishes, about after the 2nd Cornwell hits the ground.
  • The final hit knockdowns the enemies.
    • Can be prevented by pulling them back in with Harsh Chaser or getting ahead and blocking them from the last hit with Mirage Sting.
  • Very effective mob cleaner on straight maps.
  • Beware that Sword Fall does not curve, causing some of the swords to go off the map and miss
    • They can also fall off when used directly against a wall, even with an elevated platform on top.
  • There is a slight bug where if you cast the skill in PvP, the swords sometimes disappear and deal no damage to the enemy.
  • Effective against any height. (When enemy is below you and in front of you, and also when the enemy is on top of you)


Updates

  • 3/29/2012 KR
    • Increased damage output.
    • Decreased MP cost.