Catacomb: Difference between revisions

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| [[Image:MutantReaperSkill7.png]]
| [[Image:MutantReaperSkill7.png]]
| {{SkillType|SA|B}}  
| {{SkillType|SA|B}} Summon the area of repose where the dead roams and refuses to sleep.
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| <font color="4E8E99">'''[Varasia Reaction] Skill'''</font>
| <font color="4E8E99">'''[Valasia Response] Skill'''</font>
*When the shape of rest hits enemies with Varasia Seeds, souls of the dead are generated.<br>The souls of the dead home in on allies and the damage of certain skills depending on the seed's growth stage will be increased for allies that have absorbed souls.<br>
*The soul of the dead if formed when the figure of repose hits the enemy.
*The soul of the dead will follow allies. Allies that absorb the soul will have the some skill damage incerase depending of the seed stage.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=3 | Mode !! rowspan=3 | Shape of Rest (Physical) !! colspan=6 | <font color="4E8E99">'''[Varasia Reaction]'''</font> !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! rowspan=3 | Figure of Repose (Physical) !! colspan=6 | <font color="4E8E99">'''[Valasia Response]'''</font> !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Soul of the Dead Duration !! colspan=5 | [[Status Effects|Catacomb]] !! rowspan=2 | Initial !! rowspan=2 | Per Shape of Rest !! rowspan=2 | Shape of Rest Count
! rowspan=2 | Soul of the Dead Duration !! colspan=5 | [[Status Effects|Catacomb]] !! rowspan=2 | Initial !! rowspan=2 | Per Figure of Repose !! rowspan=2 | Figure of Repose Count
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Stage 1<br>(Tenacity Skill Damage Increase) !! Stage 2<br>(Strength Skill Damage Increase) !! Stage 3<br>(Bravery Skill Damage Increase) !! Max Stacks !! Duration
! Stage 1<br>(Tenacity Skill Damage Increase) !! Stage 2<br>(Strength Skill Damage Increase) !! Stage 3<br>(Bravery Skill Damage Increase) !! Max Stacks !! Duration
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== Total Damage ==
== Total Damage ==
{{:Hell Bringer}}
{{:Hell Bringer}}
{{#vardefine: damage_rest   |683}}
{{#vardefine: damage_repose   |683}}
{{#vardefine: damage_rest_pvp|260}}
{{#vardefine: damage_repose_pvp|260}}
{{#vardefine: rest_hits_avg |  13}}
{{#vardefine: repose_hits_avg |  13}}


{{#vardefine: total_damage_avg      |{{#expr: {{#var:damage_rest   }} * {{#var:rest_hits_avg}} }} }}
{{#vardefine: total_damage_avg      |{{#expr: {{#var:damage_repose   }} * {{#var:repose_hits_avg}} }} }}
{{#vardefine: total_damage_avg_pvp  |{{#expr: {{#var:damage_rest_pvp   }} * {{#var:rest_hits_avg}} }} }}
{{#vardefine: total_damage_avg_pvp  |{{#expr: {{#var:damage_repose_pvp   }} * {{#var:repose_hits_avg}} }} }}


{{#vardefine: total_damage_hb_avg      |{{#expr: ({{#var:damage_rest   }} * {{#var:rest_hits_avg}})*{{#arrayindex:hellbringer|0}} }} }}
{{#vardefine: total_damage_hb_avg      |{{#expr: ({{#var:damage_repose   }} * {{#var:repose_hits_avg}})*{{#arrayindex:hellbringer|0}} }} }}
{{#vardefine: total_damage_hb_avg_pvp  |{{#expr: ({{#var:damage_rest_pvp   }} * {{#var:rest_hits_avg}})*{{#arrayindex:hellbringer|1}} }} }}
{{#vardefine: total_damage_hb_avg_pvp  |{{#expr: ({{#var:damage_repose_pvp   }} * {{#var:repose_hits_avg}})*{{#arrayindex:hellbringer|1}} }} }}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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*A single cross does 4 hits upon appearing, though overlapping multiple of them does not seem to result in 4 hits per cross. It's unclear if the initial hitbox is shared across the entire skill or just inconsistent on enemies that aren't large enough to cover multiple crosses fully.
*A single cross does 4 hits upon appearing, though overlapping multiple of them does not seem to result in 4 hits per cross. It's unclear if the initial hitbox is shared across the entire skill or just inconsistent on enemies that aren't large enough to cover multiple crosses fully.
**The additional hits afterwards do properly do 4 hits for each overlapping cross however, and it is easy enough to land 2 of them on any given target, resulting in an average of 5 initial hits and 8 additional cross hits.
**The additional hits afterwards do properly do 4 hits for each overlapping cross however, and it is easy enough to land 2 of them on any given target, resulting in an average of 5 initial hits and 8 additional cross hits.
*The different stages count as separate buffs, so fighting multiple enemies with varying stages of Varasia Seed growth can buff multiple skill tiers at once.
*The different stages count as separate buffs, so fighting multiple enemies with varying stages of Valasia Seed growth can buff multiple skill tiers at once.
*An enemy hit will spawn 5 Souls of the Dead in an arc above it, which will then start homing in on players that do not have that soul's corresponding buff at 5 stacks yet.
*An enemy hit will spawn 5 Souls of the Dead in an arc above it, which will then start homing in on players that do not have that soul's corresponding buff at 5 stacks yet.
**It should be noted that it is still possible to absorb a soul even if you have the buff maxed out, which will refresh its duration, so standing between it and a player it's homing in on will still prevent them from receiving the buff.
**It should be noted that it is still possible to absorb a soul even if you have the buff maxed out, which will refresh its duration, so standing between it and a player it's homing in on will still prevent them from receiving the buff.
*Since Varasia Seed never expires or decreases in growth stage, it is impossible to buff anything but '''Bravery''' tier skills past the first 3 Special Active/Varasia Core uses on any given enemy, especially in longer boss fights.
*Since Valasia Seed never expires or decreases in growth stage, it is impossible to buff anything but '''Bravery''' tier skills past the first 3 Special Active/Valasia Core uses on any given enemy, especially in longer boss fights.
<br>
<br>



Revision as of 08:36, 22 January 2022

  • English
[Special Active: Bravery]
Summon the area of repose where the dead roams and refuses to sleep.
[Valasia Response] Skill
  • The soul of the dead if formed when the figure of repose hits the enemy.
  • The soul of the dead will follow allies. Allies that absorb the soul will have the some skill damage incerase depending of the seed stage.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Mutant Reaper 50


Skill Information

Mode Figure of Repose (Physical) [Valasia Response] Max Hits MP Usage Cooldown
Soul of the Dead Duration Catacomb Initial Per Figure of Repose Figure of Repose Count
Stage 1
(Tenacity Skill Damage Increase)
Stage 2
(Strength Skill Damage Increase)
Stage 3
(Bravery Skill Damage Increase)
Max Stacks Duration
Normal
PvE 570% 5 Seconds 4% 5 15 Seconds ? 4 5 300 MP 22 Seconds
PvP 217% 2%
[Enhanced]
PvE 683% 5 Seconds 4% 5 15 Seconds ? 4 5 300 MP 22 Seconds
PvP 260% 2%


Skill Traits

Critical Catacomb Light Catacomb
Attribute Effect MP Usage Attribute Effect MP Usage
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
360 MP MP Usage decreased to 80% 240 MP


Total Damage

Mode Regular Hell Bringer
Average Maximum Average Maximum
PvE 8,879% ?% Expression error: Missing operand for *.% ?%
PvP 3,380% ?% Expression error: Missing operand for *.% ?%
  • Average assumes 13 hits.


Tips and Details

  • A single cross does 4 hits upon appearing, though overlapping multiple of them does not seem to result in 4 hits per cross. It's unclear if the initial hitbox is shared across the entire skill or just inconsistent on enemies that aren't large enough to cover multiple crosses fully.
    • The additional hits afterwards do properly do 4 hits for each overlapping cross however, and it is easy enough to land 2 of them on any given target, resulting in an average of 5 initial hits and 8 additional cross hits.
  • The different stages count as separate buffs, so fighting multiple enemies with varying stages of Valasia Seed growth can buff multiple skill tiers at once.
  • An enemy hit will spawn 5 Souls of the Dead in an arc above it, which will then start homing in on players that do not have that soul's corresponding buff at 5 stacks yet.
    • It should be noted that it is still possible to absorb a soul even if you have the buff maxed out, which will refresh its duration, so standing between it and a player it's homing in on will still prevent them from receiving the buff.
  • Since Valasia Seed never expires or decreases in growth stage, it is impossible to buff anything but Bravery tier skills past the first 3 Special Active/Valasia Core uses on any given enemy, especially in longer boss fights.


Updates

Date Changes
KR NA PvE PvP
01/06/2022 -
  • Catacomb added.


Alternative Names

Server Name Translation
South Korea 카타콤 Catacomb



Template:MRSkills