Leap: Difference between revisions

From Elwiki
m (Text replacement - ""?'''(\S+)'''"? (attribute|trait) changed to (be )?"?'''(\S+)'''(")?\." to "'''$1''' trait changed to '''$4'''.")
No edit summary
Line 4: Line 4:
|-
|-
| [[Image:LeapC.png]]
| [[Image:LeapC.png]]
| {{SkillType|A}} Execute a high leap while smashing the ground and leap a further distance if used while dashing. (Super Armor status)
| {{SkillType|A}} Execute a high leap while smashing the ground and leaps a further distance if used while dashing. (Super Armor status)
|-
|-
|
|
Line 27: Line 27:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Mode !! rowspan=2 | Smash (Physical) !! colspan=2 | Charged !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Smash (Physical) !! colspan=2 | Charge<br>(While running) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Range !! Running Time
! Range !! Max Running Time
|-
|-
| '''{{PvE}}''' || 889% 1778% || rowspan=2 | 100% → 150% || rowspan=2 | 2.5 Seconds || rowspan=2 | 40 MP || rowspan=2 | 8 Seconds
| '''{{PvE}}''' || 889%~1778% || rowspan=2 | Up to x1.5 || rowspan=2 | 2.5 Seconds || rowspan=2 | 40 MP || rowspan=2 | 8 Seconds
|-
|-
| '''{{PvP}}''' || 338% 677%
| '''{{PvP}}''' || 338%~677%
|}
|}
<br>
<br>
Line 42: Line 42:
! colspan=2 | Light Leap !! colspan=2 | Ruthless Leap
! colspan=2 | Light Leap !! colspan=2 | Ruthless Leap
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
! MP Usage !! Cooldown
|-
|-
| {{SkillText|Light|80}} || 32 MP || {{SkillText|Ruthless}} || 16 Seconds
| {{SkillText|Light|80}} || 32 MP || {{SkillText|Ruthless}} || 16 Seconds
Line 57: Line 55:
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:889}}% {{formatnum:1778}}%
| {{formatnum:889}}%~{{formatnum:1778}}%
| {{formatnum:{{#expr: 889*1.1}}}}% {{formatnum:{{#expr: 1778*1.1}}}}%
| {{formatnum:{{#expr: 889*1.1}}}}%~{{formatnum:{{#expr: 1778*1.1}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:338}}% {{formatnum:677}}%
| {{formatnum:338}}%~{{formatnum:677}}%
| {{formatnum:{{#expr: 338*1.1}}}}% {{formatnum:{{#expr: 677*1.1}}}}%
| {{formatnum:{{#expr: 338*1.1}}}}%~{{formatnum:{{#expr: 677*1.1}}}}%
|}
|}
*Damage ranges from not running to running for 2.5 seconds.
=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
Line 82: Line 81:


== Tips and Details ==
== Tips and Details ==
*Unlike Chung's Leap Attack, Elesis' doesn't lift the enemy to the designated range. Instead, the second she collides with an enemy, that's where she'll stop and perform the smash.
*The damage and range of the skill will go up in increments of +0.5% and x1.0025 respectively every 0.0125 seconds of dashing, up to a total increase of +100% and x1.5 after dashing for 2.5 seconds.
**While normally, turning around while running will cancel your dash (and thus reset the charge on this skill), you are able to tap the skill key at the same time as you turn around to retain the charge and still attack the other way.
*Unlike Chung's Leap Attack, Elesis' doesn't carry the enemy with her to the designated range. Instead, the second she collides with an enemy, that's where she'll stop and perform the smash.
*Although this skill can be [[Counter Attack|countered]], the '''Smash''' hits target from behind, effectively breaking the chance of being countered.
*Although this skill can be [[Counter Attack|countered]], the '''Smash''' hits target from behind, effectively breaking the chance of being countered.
*The leaping portion will do a small amount of damage upon contacting an enemy before the smash.
*The leaping portion will do a small amount of damage upon contacting an enemy before the smash.

Revision as of 17:36, 31 July 2021

[Active]
Execute a high leap while smashing the ground and leaps a further distance if used while dashing. (Super Armor status)
Annihilation Skill
  • Consumes Annihilation gauge and acquire Gale gauge
  • Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated
Final Enhanced Skill
  • Shockwave range increased by 1.5 times.


Requirements

Class Level Required Skill Requirement
Saber Knight 30 Intermediate Training Skill Quest


Skill Information

Mode Smash (Physical) Charge
(While running)
MP Usage Cooldown
Range Max Running Time
PvE 889%~1778% Up to x1.5 2.5 Seconds 40 MP 8 Seconds
PvP 338%~677%


Skill Traits

Light Leap Ruthless Leap
Attribute Effect MP Usage Attribute Effect Cooldown
MP Usage decreased to 80% 32 MP Skill will cancel Mana Break
Cooldown increased to 200%
16 Seconds


Extra Information

Total Damage

Mode Regular Initiate
PvE 889%~1,778% 977.9%~1,955.8%
PvP 338%~677% 371.8%~744.7%
  • Damage ranges from not running to running for 2.5 seconds.

Miscellaneous

Affected By Action Speed


Related Skills

Initiate


Tips and Details

  • The damage and range of the skill will go up in increments of +0.5% and x1.0025 respectively every 0.0125 seconds of dashing, up to a total increase of +100% and x1.5 after dashing for 2.5 seconds.
    • While normally, turning around while running will cancel your dash (and thus reset the charge on this skill), you are able to tap the skill key at the same time as you turn around to retain the charge and still attack the other way.
  • Unlike Chung's Leap Attack, Elesis' doesn't carry the enemy with her to the designated range. Instead, the second she collides with an enemy, that's where she'll stop and perform the smash.
  • Although this skill can be countered, the Smash hits target from behind, effectively breaking the chance of being countered.
  • The leaping portion will do a small amount of damage upon contacting an enemy before the smash.


Updates

Date Changes
KR NA PvE PvP
07/18/2013 03/26/2014
  • Leap added.
11/07/2013 02/12/2014
  • Super armor activates after 0.1 seconds.
  • Leap travel distance decrease.
  • Shockwave radius decrease.
04/20/2015 -
  • Leap damage is disable after first casting.
09/03/2015 02/17/2016
03/10/2016 -
  • Fixed issue where the skill being applied to both Annihilation and Gale.
03/24/2016 -
  • Fixed issue where the skill being applied to both Annihilation and Gale.
06/30/2016 07/13/2016
  • Changed to be Super Armor for entire skill duration.
  • Haste trait changed to Light.
01/12/2017 01/24/2017
  • Damage decreased.
03/30/2017 04/12/2017
  • Tooltip improved.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 도약 Leap
Japan 跳躍 Leap
China (Simplified Chinese) 跳跃 Leap
Germany Sprung Leap
Spain Brinco Leap
France Saut Leap
Italy Salto Leap
Poland Skok Leap
Brazil Salto Leap


Template:SbKSkills