Doom Strike: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Class             !! Master !! Level Required !! SP Used Per Level !! Skill Requirement
! Class           !! Master !! Level Required !! SP Used Per Level !! Skill Requirement
|-
|-
| [[Iron Paladin]] || Lv. 20 || 65            || 10                  || [http://elwiki.net/w/Skill_Quest_-_test/After_Skill_Reorganization#Hyper_Skills_.28Level_Requirement:_60.29'''Hyper Skill Quest''']
| [[Iron Paladin]] || Lv. 20 || 65            || 10                  || [http://elwiki.net/w/Skill_Quest_-_test/After_Skill_Reorganization#Hyper_Skills_.28Level_Requirement:_60.29'''Hyper Skill Quest''']
|}
|}
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== Skill Information  ==
== Skill Information  ==
<tabber>
Before 8/8 Patch=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Skill Level !! Required Level !! Smash Impact(Physical) !! Eruption !! MP Cost !! Cooldown
! Skill Level !! Required Level !! Smash Impact(Physical) !! Eruption !! MP Usage !! Cooldown !! Item Usage
|-
|-
| align="left" | 1 || 65 || 1491% || 466%
| align="left" | 1 || 65 || 1789% || 559% || rowspan="3" | 300 MP || rowspan="3" | 180 seconds || rowspan="3" | [[Image:ElWater.png|link=El Essence]] x1
| rowspan=30 | 300 MP
| rowspan=30 | 180 seconds
|-
| align="left" | 2 || 70 || 1603% || 501%
|-
| align="left" | 3 || ?? || 1715% || 536%
|-
| align="left" | 4 || ?? || 1826% || 571%
|-
| align="left" | 5 || ?? || 1938% || 606%
|-
| align="left" | 6 || ?? || 2050% || 641%
|-
| align="left" | 7 || ?? || 2162% || 676%
|-
| align="left" | 8 || ?? || 2274% || 711%
|-
| align="left" | 9 || ?? || 2384% || 746%
|-
| align="left" | 10 || ?? || 2497% || 781%
|-
| align="left" | 11 || ?? || 2609% || 816%
|-
| align="left" | 12 || ?? || 2721% || 850%
|-
| align="left" | 13 || ?? || 2833% || 885%
|-
| align="left" | 14 || ?? || 2945% || 920%
|-
| align="left" | 15 || ?? || 3057% || 955%
|-
| align="left" | 16 || ?? || 3168% || 990%
|-
| align="left" | 17 || ?? || 3280% || 1025%
|-
| align="left" | 18 || ?? || 3392% || 1060%
|-
| align="left" | 19 || ?? || 3504% || 1095%
|-
| align="left" | 20 || ?? || 3616% || 1130%
|-
| align="left" | 21 ||  || 3728% || 1165%
|-
| align="left" | 22 ||  || 3839% || 1200%
|-
| align="left" | 23 ||  || 3951% || 1235%
|-
| align="left" | 24 ||  || 4063% || 1270%
|-
| align="left" | 25 ||  || 4175% || 1305%
|-
| align="left" | 26 ||  || 4287% || 1340%
|-
| align="left" | 27 ||  || 4398% || 1375%
|-
| align="left" | 28 ||  || 4510% || 1410%
|-
| align="left" | 29 ||  || 4622% || 1445%
|-
| align="left" | 30 ||  || 4734% || 1480%
|-
|}
|-|
After 8/8 Patch=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Skill Level !! Required Level !! Smash Impact(Physical) !! Eruption !! MP Cost !! Cooldown
|-
| align="left" | 1 || 65 || 1789% || 559%
| rowspan=30 | 300 MP
| rowspan=30 | 180 seconds
|-
|-
| align="left" | 2 || 70 || 1901% || 594%
| align="left" | 2 || 70 || 1901% || 594%
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| align="left" | 3 || 75 || 2013% || 629%
| align="left" | 3 || 75 || 2013% || 629%
|}
|}
</tabber>
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<br>


== Tips and Details ==
== Tips and Details ==
*Best used on a super armored target to get max hits.
*Best used on a super armored target to get max hits.
*The eruption is not defined as physical or magical.
<br>
<br>


== Updates ==
== Updates ==
*8/8/2013 KR
*8/8/2013 KR
**After chung stomps the first time and stun targets, there will be a short time stop from the moment he jump up and crash down.
**After chung stomps the first time and stun targets, there will be a short time stop from the moment he jump up and after he crashes down.
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{{IPSkillsKR}}
{{IPSkillsKR}}

Revision as of 10:58, 2 September 2013


[Hyper Active] Chung jumps up into the air and drops down from a high height, smashing the ground with his cannon below, stunning targets. He then does a somersault into the air and charges up for another smash drop but this time with more power, smashing the ground and causing it to explode upwards, pushing and damaging all stunned targets upwards.


Requirements

Class Master Level Required SP Used Per Level Skill Requirement
Iron Paladin Lv. 20 65 10 Hyper Skill Quest


Skill Information

Skill Level Required Level Smash Impact(Physical) Eruption MP Usage Cooldown Item Usage
1 65 1789% 559% 300 MP 180 seconds x1
2 70 1901% 594%
3 75 2013% 629%


Tips and Details

  • Best used on a super armored target to get max hits.
  • The eruption is not defined as physical or magical.


Updates

  • 8/8/2013 KR
    • After chung stomps the first time and stun targets, there will be a short time stop from the moment he jump up and after he crashes down.


Template:IPSkillsKR