Artillery Nova: Difference between revisions
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| [[Iron Paladin]] || Lv. 20 || 45 || 4 || [[Burst Wolf]] | | [[Iron Paladin]] || Lv. 20 || 45 || 4 || [[Burst Wolf]] | ||
|} | |} | ||
<br> | |||
== Skill Information == | == Skill Information == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style=" | |- style="background:#99CCFF" | ||
! Skill Level !! Level Required !! Explosion (Magical) !! Range !! MP Usage !! Cooldown | |||
|- | |||
| align="left" | 1 || rowspan="2" | 45 || 1066% ~ 1465% || rowspan="20" | 0 ~ 600 || rowspan="20" | 70 MP || rowspan="20" | 10 seconds | |||
|- | |||
| align="left" | 2 || 1113% ~ 1531% | |||
|- | |||
|- | | align="left" | 3 || 48 || 1161% ~ 1597% | ||
| align="left" | 1 | |- | ||
| rowspan="2" | 45 | | align="left" | 4 || 52 || 1209% ~ 1663% | ||
| 1066% ~ 1465% | |- | ||
| rowspan="20" | 0 ~ 600 | | align="left" | 5 || 56 || 1257%~ 1729% | ||
| rowspan="20" | 70 MP | |- | ||
| rowspan="20" | 10 seconds | | align="left" | 6 || 60 || 1305% ~ 1795% | ||
|- | |- | ||
| align="left" | 2 | | align="left" | 7 || 64 || 1353% ~ 1861% | ||
| 1113% ~ 1531% | |- | ||
|- | | align="left" | 8 || 68 || 1401% ~ 1927% | ||
| align="left" | 3 | |- | ||
| 48 | | align="left" | 9 || 72 || 1449% ~ 1993% | ||
| 1161% ~ 1597% | |||
|- | |||
| align="left" | 4 | |||
| 52 | |||
| 1209% ~ 1663% | |||
|- | |||
| align="left" | 5 | |||
| 56 | |||
| 1257%~ 1729% | |||
|- | |||
| align="left" | 6 | |||
| 60 | |||
| 1305% ~ 1795% | |||
|- | |||
| align="left" | 7 | |||
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|- | |||
| align="left" | | |||
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|- | |||
| align="left" | | |||
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|} | |} | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*'''Artillery Nova''' requires at least 1 ammo to be activated. | *'''Artillery Nova''' requires at least 1 ammo to be activated. | ||
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*The longer you charge, the higher the range and damage of the missile will be. | *The longer you charge, the higher the range and damage of the missile will be. | ||
*Targets will not be knocked down by this skill. | *Targets will not be knocked down by this skill. | ||
<br> | <br> | ||
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**Fires when key is let go and attack power and range increased depending on amount of time charged. | **Fires when key is let go and attack power and range increased depending on amount of time charged. | ||
**Base damage decreased. (Max Charge is same as current damage) | **Base damage decreased. (Max Charge is same as current damage) | ||
<br> | |||
{{IPSkillsKR}} | {{IPSkillsKR}} | ||
Revision as of 13:19, 18 August 2013
Requirements
Character | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Iron Paladin | Lv. 20 | 45 | 4 | Burst Wolf |
Skill Information
Skill Level | Level Required | Explosion (Magical) | Range | MP Usage | Cooldown |
---|---|---|---|---|---|
1 | 45 | 1066% ~ 1465% | 0 ~ 600 | 70 MP | 10 seconds |
2 | 1113% ~ 1531% | ||||
3 | 48 | 1161% ~ 1597% | |||
4 | 52 | 1209% ~ 1663% | |||
5 | 56 | 1257%~ 1729% | |||
6 | 60 | 1305% ~ 1795% | |||
7 | 64 | 1353% ~ 1861% | |||
8 | 68 | 1401% ~ 1927% | |||
9 | 72 | 1449% ~ 1993% |
Tips and Details
- Artillery Nova requires at least 1 ammo to be activated.
- Possibly due to a bug, Artillery Nova can still be used if you have no more ammo.
- Chung will be in Super Armour while using Artillery Nova.
- The longer you charge, the higher the range and damage of the missile will be.
- Targets will not be knocked down by this skill.
Updates
- 7/4/2013 KR
- Changed so it charges up while holding the key.
- Fires when key is let go and attack power and range increased depending on amount of time charged.
- Base damage decreased. (Max Charge is same as current damage)