Wolf Stance 2: Wind Wedge: Difference between revisions

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== Tips and Details  ==
== Tips and Details  ==
*This skill is 2nd part of [[Wolf Spirits Strike|Secret Wolf Fang Art: Wolf Spirits Strike]].
**Upon advancing to a [[Little Devil]], pressing this skill again after the first stab will automatically link to [[Wolf Claw]], even if [[Wolf Claw]] is not in your skill slots.
*Gives great damage regardless of skipping the last hit, however this skill does not have good vertical range, so it can be jumped out of or simply dodged by jumping before the skill hits (although the first escape needs higher attack speed than you, and high movement speed).
*Gives great damage regardless of skipping the last hit, however this skill does not have good vertical range, so it can be jumped out of or simply dodged by jumping before the skill hits (although the first escape needs higher attack speed than you, and high movement speed).
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Revision as of 09:14, 14 August 2013


[Special Active] Ara executes a barrage of spear stabs and end it with a final stab that knocks targets down.

This skill require 2 spirit orbs to be activated. When cancelled (Removes last hit) this skill gives an back 2 Spirit Orbs.

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Requirements

Class Master SP Requirement Skill Requirement For
Ara
Lv5
None
Tempest Dance


Skill Information

Skill Level Initial Strikes (Physical) Final Strike (Physical) Mp Usage Spirit Orbs Cost Cooldown
1 185% (x3) 139% 60 MP 2 5 Seconds
2 222% (x3) 166%
3 259% (x3) 194%
4 296% (x3) 222%
5(M) 351% (x3) 263%


Skill Note

Name: Flowing spearmanship (영혼 꿰기)

Description: Wind Wedge's spirt orb consumption decreased by 1. Both normal and spirit-conversion(cancel).


Tips and Details

  • This skill is 2nd part of Secret Wolf Fang Art: Wolf Spirits Strike.
    • Upon advancing to a Little Devil, pressing this skill again after the first stab will automatically link to Wolf Claw, even if Wolf Claw is not in your skill slots.
  • Gives great damage regardless of skipping the last hit, however this skill does not have good vertical range, so it can be jumped out of or simply dodged by jumping before the skill hits (although the first escape needs higher attack speed than you, and high movement speed).