Rising Wave: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC"
|- align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC"
! rowspan=2 | Skill Level
! Skill Level
! rowspan=2 | Level<br>Required
! Level<br>Required
! colspan=2 | Damage(Physical)
! Magical Sword Strikes(Magical)
! colspan=2 | Stun
! MP Usage
! rowspan=2 | MP Usage
! Cooldown
! rowspan=2 | Cooldown
|- align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC"
! Turning Strike
! Down Strike
! Chance
! Duration
|- align=center
|- align=center
| align=left | 1
| align=left | 1
| 45
| 45
| 50% x2
| 386% per hit
| 473%
| 200 MP
| rowspan=20 | 50%
| ? Seconds
| rowspan=20 | 2 Seconds
| rowspan=20 | 50 MP
| rowspan=20 | 6 Seconds
|- align=center
| align=left | 2
| 48
| 52% x2
| 494%
|- align=center
| align=left | 3
| 52
| 55% x2
| 516%
|- align=center
| align=left | 4
| 56
| 57% x2
| 537%
|- align=center
| align=left | 5
| 60
| 61% x2
| 579%
|- align=center
| align=left | 6
| 64
| 64% x2
| 601%
|- align=center
| align=left | 7
|
| % x2
| %
|}
|}
<br>
<br>

Revision as of 07:51, 29 July 2013


[Special Active - Vitality] Elsword summons magic swords from the ground in front of him, which slash enemies from below.

Requirements

Class Master Level Required
SP Used Per Level
Another Choice
Magic Knight Lv.20 35 3 Rising Slash



Skill Information

Skill Level Level
Required
Magical Sword Strikes(Magical) MP Usage Cooldown
1 45 386% per hit 200 MP ? Seconds



Tips and Details

  • The magical blades are similar to Rising Slash, but they strike enemies in front of Elsword and rise one after another instead of all at the same time.
    • This makes the skill more versatile than Rising Slash, as the player doesn't needs to jump directly into groups of enemies to clear them out and causes potentially more damage to big/ long bosses.


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