Fireball Mastery: Difference between revisions

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! Class            !! Master !! Level Required !! SP Cost per Level
! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative
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| [[High Magician]] || Lv. 20 || 35 - 87        || 3
| [[High Magician]] || Lv. 20 || 35 - 87        || 3                 || [[Freezing Point Research]]
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== Skill Information  ==
== Skill Information  ==



Revision as of 17:10, 17 July 2013


[Passive] Decreases the mana costs of normal fireball combos, and increases their ranges.


Requirements

  • NA
Class Master SP Requirement
High Magician Lv. 5 45 SP

|-| KR=

Class Master Level Required SP Cost per Level Alternative
High Magician Lv. 20 35 - 87 3 Freezing Point Research


Skill Information

  • NA
Skill Level MP Usage Decrease Range Increase
1 5% 5%
2 10% 10%
3 15% 15%
4 20% 20%
5 25% 25%

|-| KR=

Skill Level Level Required MP Usage Decrease Range Increase
1 35 3% 2%
2 35 6% 4%
3 36 9% 6%
4 39 12% 8%
5 42 15% 10%
6 45 18% 12%
7 48 21% 14%
8 51 24% 16%
9 54 27% 18%
10 57 30% 20%
11 60 33% 22%
12 63 36% 24%
13 66 39% 26%
14 69 42% 28%
15 72 45% 30%

Tips and Details

  • This skill only applies to fireballs in combos; Flame Circle and non-fireball combo attacks are unaffected.
  • When maxed out (5 in NA, 12 on KR), quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only Grand Archers with their Hawk Eye skills has longer range combos.
  • This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana.


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