Helping Hand: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) No edit summary |
|||
Line 60: | Line 60: | ||
*The skill does not switch the character currently in play. The standby character merely pulls the current character away from an enemy. | *The skill does not switch the character currently in play. The standby character merely pulls the current character away from an enemy. | ||
*As with all dodge skills, you are vulnerable immediately after dodging. However, you will most often be safe regardless due to the extreme distance traveled, although this also prevents you from counterattacking right away, as even skills like [[Stomp]] won't reach your opponent immediately after dodging. | *As with all dodge skills, you are vulnerable immediately after dodging. However, you will most often be safe regardless due to the extreme distance traveled, although this also prevents you from counterattacking right away, as even skills like [[Stomp]] won't reach your opponent immediately after dodging. | ||
<br> | |||
== Updates == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | |||
*'''Helping Hand''' added. | |||
|} | |||
<br> | <br> | ||
Revision as of 08:26, 22 February 2020
Requirements
Class | Level Required |
---|---|
Demons | 15 |
Skill Information
PvE
Level Required | MP Usage | Cooldown |
---|---|---|
15 | 50 MP | 30 Seconds |
[Enhanced] | 40 MP |
PvP
Level Required | Cooldown |
---|---|
15 | 180 Seconds |
[Enhanced] |
- Cooldown is fixed and cannot be reduced.
Skill Traits
Light Helping Hand | Regenerating (1) Helping Hand | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | MP Usage | Level Required | Attribute Effect | MP Recovery |
20 | MP Usage decreased to 80% | 40 MP | 20 | 50% chance of regaining 100% of the MP Usage | 50 MP |
[Enhanced] | 32 MP | [Enhanced] | 40 MP |
Tips and Details
- The skill does not switch the character currently in play. The standby character merely pulls the current character away from an enemy.
- As with all dodge skills, you are vulnerable immediately after dodging. However, you will most often be safe regardless due to the extreme distance traveled, although this also prevents you from counterattacking right away, as even skills like Stomp won't reach your opponent immediately after dodging.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/01/2019 | 08/28/2019 |
|
Alternative Names