Combat Ranger: Difference between revisions

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<br>
<br>
=== Skill Tree ===
=== Skill Tree ===
{| class="mw-collapsible mw-collapsed" cellpadding="10"
<tabber>
| colspan=6 |
NA=
|-
{{:Skill Tree: Combat Ranger}}
|
|-|
| [[File:RPassive2.png|link=Basic Magic Defense Training]]
|
| [[File:Rail Stinger.PNG|link=Rail Stinger]]
| [[File:Risingfalcon.png|link=Rising Falcon]]
| 0 SP
|-
| [[File:RPassive1.png|link=Basic_Physical_Defense_Training]]
| [[File:Arrowdown.gif|center]]
|
| [[File:Perfect Strom.PNG|link=Perfect Storm]]
|
| 5 SP
|-
| [[File:RPassive3.png|link=Basic Strength Training]]
| [[File:Arrowdown.gif|center]]
| [[File:Assault Kick.PNG|link=Assault Kick]]
|
|
| 10 SP
|-
| [[File:Arrowdown.gif|center]]
| [[File:RPassive4.png|link=Basic Magic Training]]
| [[File:Arrowdown.gif|center]]
|
| [[File:Siege.PNG|link=Siege]]
| 15 SP
|-
| [[File:Arrowdown.gif|center]]
| [[File:RActive2.png|link=Magic Accelerator]]
| [[File:Multiplestinger.png|link=Multiple Stinger]]
|
| [[File:Arrowdown.gif|center]]
| 20 SP
|-
| [[File:RActive4.png|link=Power Accelerator]]
| [[File:RActive3.png|link=Shield Accelerator]]
|
|
| [[File:Siege Swift.PNG|link=Siege Swift]]
| 25 SP
|-
|
|
| [[File:Phoenix Strike.PNG|link=Phoenix Strike]]
| [[File:Aero Tornado.PNG|link=Aero Tornado]]
|
| 30SP
|-
|
|
|
|
| [[File:Back Tumbling Shot.PNG|link=Back Tumbling Shot]]
| 35 SP
|-
|
|
| [[File:Low Kick.PNG|link=Low Kick]]
| [[File:Spinning Kick.png|link=Spinning Kick]]
|
| 40 SP
|-
| [[File:Intermediate_Magic_Training.PNG|link=Intermediate Magic Training]]
| [[File:STPassive2.png|link=Intermediate Strength Training]]
|
| [[File:Swift Kicks.png|link=Swift Kicks]]
|
| 45 SP
|-
| [[File:Arrowdown.gif|center]]
| [[File:Arrowdown.gif|center]]
| [[File:Crecent Kick.png|link=Crescent Kick]]
|
|
| 50 SP
|-
| [[File:Magic Attack Advanced Buff.PNG|link=Magic Adrenaline]]
| [[File:STactive3.png|link=Power Adrenaline]]
| [[File:Fighting Spirit.png|link=Fighting Spirit]]
|
| [[File:Reflect Kick.png|link=Reflect Kick]]
| 55 SP
|-
|
| [[File:Agility.png|link=Agility]]
|
| [[File:SHOCK HO.png|link=Sharp Fall]]
|
| 60 SP
|-
|
| [[File:TAI-HO-MING.png|link=Dive Kick Bombing]]
|
| [[File:Copy of SC 2010 9 17 12 43 54 .PNG|link=Violent Attack]]
|
| 65 SP
|}


 
KR=
<br>
{{:Skill_Tree: Combat Ranger KR}}
</tabber>


== Additional Combos  ==
== Additional Combos  ==

Revision as of 03:19, 3 July 2013

Combat Ranger
Full Name
Rena
Class
Combat Ranger
Weapon
Bow
Elders, Guide me!


Combat Ranger

Speciality

The Combat Ranger loves to kick butt. While she still uses her bow, she prefers to move in close and use her awesome melee attacks. Her powerful legs allow her to launch enemies into the air so that she can attack them with a barrage of combos while they're most vulnerable.


Background

As Rena was traveling, she decides to improve her martial arts skills so that she can defeat anyone who stood in her way. Training her kicks allowed her to become a Combat Ranger.



First Class Advancement

Combat Ranger can also be obtained by using the Cash Shop item: Combat Ranger's Spirit

Rena is required to be Lv15 to begin her first class advancement.
After completing the Ranger quest chain, Rena can decide between advancing as Sniping Ranger, Combat Ranger, or Trapping Ranger.

Combat Ranger

  1. Talk to Ariel in Elder
    • Eliminate 8 Big Soldiers in 2-3 on any difficulty.
    • Defeat the Bat King (Miniboss) in 2-2 on Very Hard mode.
  2. Clear 2-5 on any difficulty within 8 minutes .
    • Clear 2-5 on Very Hard or above (☆☆+) with at least a B rank.
    • Clear 2-4 on Very Hard or above (☆☆+) with at least a B rank.


At Lv35, a Combat Ranger can advance into a Wind Sneaker.


Skill Tree

  • NA
Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.

|-|

KR= Skill Tree: Combat Ranger KR

Additional Combos

Image Description Damage
File:Cr1.png Triple Kick

After dashing and jumping, Rena does three kicks mid-air.


100% Phy. Damage
120% Phy. Damage
160% Phy. Damage

Windmill

Double jumping, Rena stomps down into the ground and does a wide windmill that
launches all enemies into the air.


220% Phy. Damage
120% Phy. Damage

Double Slide

An upgrade of her normal dash attack, Rena has the ability to dash once more.
Her first dash can also be cancelled for an Active or Special Active.


130% Phy. Damage
160% Phy. Damage
200% Phy. Damage


Skills


Characters