Roll: Difference between revisions

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== Skill Information  ==
== Skill Information  ==
<tabber>
|-|
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC"
|- align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC"
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| 275%
| 275%
|}
|}
|-|
KR=
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Level Required'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Damage(Physical)'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Max Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''HP Usage'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''MP Usage'''
| align=center style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Cooldown'''
|-
| 1
| 0
| align=center | 182%
| align=center rowspan=21 | 1
| align=center rowspan=21 | 1%
| align=center rowspan=21 | 10 MP
| align=center rowspan=21 | 5 Seconds
|-
|2
|0
| align=center |186%
|-
|3
|0
| align=center |190%
|-
|4
|1
| align=center |194%
|-
|5
|3
| align=center |198%
|-
|6
|5
| align=center |202%
|-
|7
|7
| align=center |207%
|-
|8
|9
| align=center |211%
|-
|9
|11
| align=center |215%
|-
|10
|13
| align=center |219%
|-
|11
|15
| align=center |223%
|-
|12
|17
| align=center |227%
|-
|13
|19
| align=center |231%
|-
|14
|21
| align=center |235%
|-
|15
|23
| align=center |239%
|-
|16
|25
| align=center |243%
|-
|17
|27
| align=center |248%
|-
|18
|29
| align=center |252%
|-
|19
|31
| align=center |256%
|-
|20 (M)
|33
| align=center |260%
|-
|21
|35
| align=center |264%
|}
</tabber>


== Tips and Details ==
== Tips and Details ==

Revision as of 04:52, 30 June 2013

File:Rolling.png
[Active - Vitality] Elsword rolls pass his enemies, dealing damage in the process.


Requirements

  • |-|

    NA

Class Master Skill Requirement
Elsword Lv.3 0SP

|-| KR=

Class Master Level Required
Elsword Lv.20 None

Skill Information

  • |-|

    NA

Skill
Level
Damage
(Physical)
Max Hits HP Usage MP Usage Cooldown
1 200% 1 3% 9 MP 7 Seconds
2 225% 2% 6 MP
3 (M) 250% 1% 3 MP
4 275%

|-| KR=

Skill Level Level Required Damage(Physical) Max Hits HP Usage MP Usage Cooldown
1 0 182% 1 1% 10 MP 5 Seconds
2 0 186%
3 0 190%
4 1 194%
5 3 198%
6 5 202%
7 7 207%
8 9 211%
9 11 215%
10 13 219%
11 15 223%
12 17 227%
13 19 231%
14 21 235%
15 23 239%
16 25 243%
17 27 248%
18 29 252%
19 31 256%
20 (M) 33 260%
21 35 264%

Tips and Details

  • You are invincible for a short time while rolling.
  • Extremely useful skill, can be used as a quick dodge or pass-through(faster then Sword Knight/Magic Knight's >>ZZZ/>>ZZX combo), and can also be used for catching in PvP.
  • Beside Energy Conversion, this is the only skill in the game that takes off HP of the caster.
  • You cannot use this Skill if you have insufficient HP.
  • Roll is affected by Armageddon Blade.

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