Burning Rush: Difference between revisions

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== Skill Information ==
 
== Skill Information  ==
<tabber>
|-|
NA=
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 | '''Skill<br>Level'''
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 | '''Damage<br>(Physical)'''
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=4 | '''MP Usage'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 | '''Cooldown'''
|-
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 | '''Normal'''
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 | '''Noted'''
|-
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Initial'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Continuous'''
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Initial'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Continuous'''
|-
| 1 (M)
| align=center | 200%
| align=center | 40 MP
| align=center | 40 MP/s
| align=center | 10 MP
| align=center | 2.5 MP/s
| align=center | 3 Seconds
|}
|-|
KR=
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Level Required'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Damage(Physical)'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''MP Usage'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Cooldown'''
|-
| align=center | 1
| align=center |5
| align=center | 319%
| align=center rowspan=20 | 20 MP
| align=center rowspan=20 | 4 Seconds
|-
| align=center |2
| align=center |7
| align=center |326%
|-
| align=center |3
| align=center |9
| align=center |333%
|-
| align=center |4
| align=center |11
| align=center |340%
|-
| align=center |5
| align=center |13
| align=center |347%
|-
| align=center |6
| align=center |15
| align=center |354%
|-
| align=center |7
| align=center |17
| align=center |362%
|-
| align=center |8
| align=center |19
| align=center |369%
|-
| align=center |9
| align=center |21
| align=center |376%
|-
| align=center |10
| align=center |23
| align=center |383%
|-
| align=center |11
| align=center |25
| align=center |390%
|-
| align=center |12
| align=center |27
| align=center |397%
|-
| align=center |13
| align=center |29
| align=center |405%
|-
| align=center |14
| align=center |31
| align=center |412%
|-
| align=center |15
| align=center |33
| align=center |419%
|-
| align=center |16
| align=center |35
| align=center |426%
|-
| align=center |17
| align=center |37
| align=center |433%
|-
| align=center |18
| align=center |39
| align=center |441%
|-
| align=center |19
| align=center |41
| align=center |448%
|-
| align=center |20 (M)
| align=center |43
| align=center |455%
|}
</tabber>== Skill Information ==
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{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
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{{!}}-

Revision as of 17:38, 27 June 2013

[Active] Raven runs forward while in Stoic, sending all enemies flying away when in his path.


Requirements

Class Master SP Requirement
Raven Lv.1 15 SP



Skill Information

  • |-|

    NA

Skill
Level
Damage
(Physical)
MP Usage Cooldown
Normal Noted
Initial Continuous Initial Continuous
1 (M) 200% 40 MP 40 MP/s 10 MP 2.5 MP/s 3 Seconds

|-| KR=

Skill Level Level Required Damage(Physical) MP Usage Cooldown
1 5 319% 20 MP 4 Seconds
2 7 326%
3 9 333%
4 11 340%
5 13 347%
6 15 354%
7 17 362%
8 19 369%
9 21 376%
10 23 383%
11 25 390%
12 27 397%
13 29 405%
14 31 412%
15 33 419%
16 35 426%
17 37 433%
18 39 441%
19 41 448%
20 (M) 43 455%

== Skill Information ==

Skill
Level
Damage
(Physical)
MP Usage Cooldown
Normal Noted
Initial Continuous Initial Continuous
1 (M) 200% 40 MP 40 MP/s 10 MP 2.5 MP/s 3 Seconds

Skill Note

Name: The Running Man (NA) / (신나는 달리기-"Exciting Jog")

Description: Decreases MP cost of Initial cast to 10 MP and Continuous usage by 75%.

  • More speed while activated.


Tips and Details

  • Burning Rush is unique in that it's one of the only Actives, if not the only Active that can be canceled into another Active, as well as Special Actives, and Buffs while the skill is still being held down, making it useful for catching or extending the range of certain skills.
    • For example, when Burning Rush is tapped, One Flash can gain about an on screen inch from the slight slide Burning Rush gives when tapped.
  • Since the skill doesn't have a cooldown, the skill can be spammed on stoic mobs/bosses for free mp.


Updates

  • 3/29/2012 KR
    • Added cooldown time.


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