Dread Chase: Difference between revisions

From Elwiki
No edit summary
Line 73: Line 73:
== [[Skill Note]] ==
== [[Skill Note]] ==
<div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div>
<div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div>
'''Name:''' 3단 분열 유도탄 - "3 divided guided missiles"(KR)
'''Name:''' Tri-Guided Missiles (3단 분열 유도탄 - "3 divided guided missiles")


'''Description:''' After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile
'''Description:''' After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile.


<br>
<br>
== Tips and Details ==
== Tips and Details ==
*If the target tries to MP break from this skill, they would get knockdown however the missile will continue to hover over them. When targets stands up again, they will still be blown up by the reminding missile, making '''Dread Chase''' unable to be MP broken.
*If the target tries to MP break from this skill, they would get knockdown however the missile will continue to hover over them. When targets stands up again, they will still be blown up by the reminding missile, making '''Dread Chase''' unable to be MP broken.

Revision as of 22:55, 1 May 2013


[Special Active] Chung fires a set of continuous homing missiles at his targets.


Requirements

Class Master SP Requirement
Shelling Guardian
Lv5
50 SP



Skill Information

Skill Level Shell Damage
(Physical)
Explosion Damage
(Magical)
MP Usage Cooldown
1 43% 401% 200 MP 10 seconds
2 51% 481%
3 60% 562%
4 68% 642%
5 (M) 81% 762%
6 94% 882%
7 107% 1003%
8 120% 1123%
9 137% 1284%


Skill Note

Name: Tri-Guided Missiles (3단 분열 유도탄 - "3 divided guided missiles")

Description: After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile.


Tips and Details

  • If the target tries to MP break from this skill, they would get knockdown however the missile will continue to hover over them. When targets stands up again, they will still be blown up by the reminding missile, making Dread Chase unable to be MP broken.
  • Requires at least 3 ammunition to be activated.
    • It can only fire a minimum of 3 shots and a maximum of 5 shots.
  • When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
  • (Unsure if this is a bug or change.) Sometimes some of the missiles will not have a homing effect, meaning those missiles would just fly out of range.


Trivia

  • Basically a fusion between Scare Chase and Sniping Ranger's Guide Arrow that surpasses both.
    • Will target the nearest enemy including obstacles and boxes like Scare Chase.
  • Cumulative 4,215% damage at level 5 (un-noted).
    • Damage is further increased by Converted Warhead passive to 4,847%.
    • Cumulative 5,816% (6,980% with Awakening bonus) damage at level 5 with both skill note and Converted Warhead passive.


Template:ShgSkills