Dread Chase: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:DreadChase.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:DreadChase.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung fires 5 Homing missiles at his enemies.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung fires a set of continuous homing missiles at his targets.
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! Skill Level
! Skill Level
! Shell <br>Damage <br>(Physical)
! Shell Damage <br>(Physical)
! Explosion <br>Damage <br>(Magical)
! Explosion Damage <br>(Magical)
! Hits
! Cooldown
! Cooldown
! MP Usage
! MP Usage
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| 43%
| 43%
| 401%
| 401%
| rowspan="9" | 5
| rowspan="9" | 10 seconds
| rowspan="9" | 10 seconds
| rowspan="9" | 200 MP
| rowspan="9" | 200 MP
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<br>
== Tips and Details ==
== Tips and Details ==
* Cannot be mana broken.
*Cannot be mana broken.
* Requires ammunition to be used at full capacity.
*Requires at least 3 ammunition to be activated.
* Basically a fusion between [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]] that surpasses both.
**It can only fire a minimum of 3 shots and a maximum of 5 shots.
** Will target the nearest enemy including obstacles and boxes like Scare Chase.
*Basically a fusion between [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]] that surpasses both.
* When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
**Will target the nearest enemy including obstacles and boxes like Scare Chase.
* Cumulative 4,215% damage at level 5 (un-noted).
*When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
** Damage is further increased by [[Converted Warhead]] passive to 4,847%.
*Cumulative 4,215% damage at level 5 (un-noted).
** Cumulative 5,816% (6,980% with Awakening bonus) damage at level 5 with both skill note and [[Converted Warhead]] passive.
**Damage is further increased by [[Converted Warhead]] passive to 4,847%.
**Cumulative 5,816% (6,980% with Awakening bonus) damage at level 5 with both skill note and [[Converted Warhead]] passive.


<br>
<br>
{{ShgSkills}}
{{ShgSkills}}

Revision as of 09:38, 6 April 2013


[Special Active] Chung fires a set of continuous homing missiles at his targets.


Requirements

Class Master SP Requirement
Shelling Guardian
Lv5
50 SP



Skill Information

Skill Level Shell Damage
(Physical)
Explosion Damage
(Magical)
Cooldown MP Usage
1 43% 401% 10 seconds 200 MP
2 51% 481%
3 60% 562%
4 68% 642%
5(M) 81% 762%
6 94% 882%
7 107% 1003%
8 120% 1123%
9 137% 1284%


Skill Note

Name: 3단 분열 유도탄 - "3 divided guided missiles"(KR)

Description: After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile


Tips and Details

  • Cannot be mana broken.
  • Requires at least 3 ammunition to be activated.
    • It can only fire a minimum of 3 shots and a maximum of 5 shots.
  • Basically a fusion between Scare Chase and Sniping Ranger's Guide Arrow that surpasses both.
    • Will target the nearest enemy including obstacles and boxes like Scare Chase.
  • When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
  • Cumulative 4,215% damage at level 5 (un-noted).
    • Damage is further increased by Converted Warhead passive to 4,847%.
    • Cumulative 5,816% (6,980% with Awakening bonus) damage at level 5 with both skill note and Converted Warhead passive.


Template:ShgSkills