Ultra Optical Investigation: Difference between revisions

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| [[Image:HOR.png]]<br>[[File:InductionMode.png]]  
| [[Image:HOR.png]]<br>[[File:InductionMode.png]]  
| {{SkillType|P}} Through improved optical research, Spectrum switching becomes more swift and cooldown is reduced to 0.5 seconds.
| {{SkillType|P}} Through improved optical research, Spectrum switching becomes more swift and cooldown is reduced to 0.5 seconds.<br>Additional Force Field: Reactive (Green)
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| Additional Force Field: Reactive (Green)
*Use [[El Crystal Spectrum]] skill key to switch.
*Use [[El Crystal Spectrum]] skill key to switch.
*Electron/Beam attacks become piercing and homing attacks.
*Electron/Beam attacks become piercing and homing attacks.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Max Hits !! Beam/Electron <br>Ball Damage
! Beam / Electron Damage !! Max Hits
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| x2 || x0.55
| x0.55 || Varies per attack
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== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|4TCb60rLg-M|300}}</div>
<div style="float: right;">{{#ev:youtube|4TCb60rLg-M|300}}</div>
*In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will give the projectile a homing property and a decrease in MP regeneration. Projectiles will have increased range.  
*Any affected attacks will also suffer a decrease in MP regeneration, but the projectiles will have increased range.
**After going through the force field, projectiles will become smaller and faster if a beam. Beams will be broken up into several smaller beam-like projectiles (the number of homing beams is dependent on the number of hits in normal mode), and only Electron balls/Beams/Electrons gain piercing property (meaning Electron balls/Beams/Electrons can hit twice)at 55% damage; this amounts to an approximate 10% boost in damage with attacks affected. Penetration Electrons ([[Taser Pilum]], [[Energy Needles]]) will only hit once at 110% damage. Electron triangles can also deal multiple hits. Only [[Sweep Rolling]] can deal full damage to multiple targets.
*Beams and Electron attacks will create different types of homing projectiles when passing through the field. Beams (Such as [[Giga Stream]]) will create a large amount of tiny Electric Spears that do not pierce, Electron Balls (such as {{CX}} and [[Mega Electron Ball : Flash]]) gain the ability to pierce enemies and hit twice, and Electron Triangles (such as {{CX}}{{CX}}{{CX}}) can hit enemies multiple times.
*When switching the type of spectrum, movement and the freezing is gone.
**Due to beam attacks not gaining any piercing properties, only Electron Ball and Electron Triangle attacks can deal full damage to multiple enemies.
**This means that you only do the 'snap' that changes mode for activating the skill. Changing of mode no longer 'snaps'.
**In general the '''Reactive''' field hit count is roughly twice that of normal, though this can vary significantly between attacks. For example, since Electron Triangles already pierce, they can hit a total of ~4 times on enemies.
**[[Sweep Rolling]], [[Kugelblitz]], [[Tesla Shock : Spear]], [[Taser Pilum]] and [[Energy Needles]] do not gain any additional hits, only gaining the homing properties. For both [[Sweep Rolling]] and [[Tesla Shock : Spear]], damage is also reduced as usual, but [[Kugelblitz]], [[Taser Pilum]] and [[Energy Needles]] retain their full damage.
*Once you unlock this passive, [[El Crystal Spectrum]] will only do its activation animation when used initially, and changing modes occurs instantly instead. This also means no more hitstun can be dealt past the initial cast however.
**Eve can also now change modes in midair.
**Eve can also now change modes in midair.
*When targets are not within homing range, the lasers will scatter out randomly.  
*When targets are not within homing range, the homing projectiles will scatter out randomly.  
*The extra hits done may connect to a nearby enemy, further extending the range of the beams.
*For any projectiles that gain piercing properties due to this skill, the range it can travel is based on where it last hit an enemy.
**For example, if the range of the beam is 700, then it will connect to a nearby enemy within 700 range of the primary target.
**For example, if the range of the attack is 700, and it hits an enemy far into its range, the next enemy it can home into can be anywhere within 700 of the location of that enemy, significantly extending a skill's reach.
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Revision as of 10:55, 30 June 2019

File:HOR.png
File:InductionMode.png
[Passive]
Through improved optical research, Spectrum switching becomes more swift and cooldown is reduced to 0.5 seconds.
Additional Force Field: Reactive (Green)
  • Use El Crystal Spectrum skill key to switch.
  • Electron/Beam attacks become piercing and homing attacks.


Requirements

Class Level Required
Code: Battle Seraph 35


Skill Information

Skill Level Level Required Amplification Size Increase Using Field
Critical Rate Maximize
1 35 10% ?%
2 51 20% ?%
3 59 30% 9%
4 93 13%


Reactive Mode Information

Beam / Electron Damage Max Hits
x0.55 Varies per attack


Tips and Details

  • Any affected attacks will also suffer a decrease in MP regeneration, but the projectiles will have increased range.
  • Beams and Electron attacks will create different types of homing projectiles when passing through the field. Beams (Such as Giga Stream) will create a large amount of tiny Electric Spears that do not pierce, Electron Balls (such as and Mega Electron Ball : Flash) gain the ability to pierce enemies and hit twice, and Electron Triangles (such as ) can hit enemies multiple times.
  • Once you unlock this passive, El Crystal Spectrum will only do its activation animation when used initially, and changing modes occurs instantly instead. This also means no more hitstun can be dealt past the initial cast however.
    • Eve can also now change modes in midair.
  • When targets are not within homing range, the homing projectiles will scatter out randomly.
  • For any projectiles that gain piercing properties due to this skill, the range it can travel is based on where it last hit an enemy.
    • For example, if the range of the attack is 700, and it hits an enemy far into its range, the next enemy it can home into can be anywhere within 700 of the location of that enemy, significantly extending a skill's reach.


Trivia

  • In NA, Induction Mode is renamed to Reactive Mode.


Updates

Date Changes
KR NA
02/05/2015 -

Amplification Size Increase decreased.

09/20/2018 10/11/2018

Critical Rate using Field increased.

Maximize using Field effect added.


Alternative Names

Server Name Translation
South Korea 초광학 연구 Hyper Optical Research
Japan 超光谱研究 Ultra Spectrum Research
China (Simplified Chinese) 超光学研究 Ultra Optical Research
Germany Hyperoptik-Forschung Hyper Optical Research
Spain Investigación de hiperlentes Hyper Lens Investigation
France Recherche hyperoptique Hyper Optical Research
Italy Scienza Iper-Ottica Hyper Optical Science
Poland Hiper Optyczny Układ Hyper Optical System
United Kingdom Hyper Optic Research
Brazil Pesquisa Ótica Optical Research


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