Grand Cross: Difference between revisions

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(→‎Tips and Details: Commenting out max damage for now until further testing, can't be accurate if the understanding of the hit count was off. I'm currently working on checking if the Z-axis blasts even deal damage (ie in 11-6).)
(Tested in 11-6. Does not hit either the background or the foreground paths when on the opposite split path. Also figured out the internal workings, re-adding damage values.)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=3 | Level Required !! colspan=3 | Damage (Physical) !! colspan=4 | Charged !! colspan=3 | [[Status Effects|Lethargy]]<br>(At Stage 2) !! colspan=5 | Max Hits<br>(Per Side) !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! colspan=3 | Damage (Physical) !! colspan=4 | Charged !! colspan=3 | [[Status Effects|Lethargy]]<br>(At Stage 2) !! colspan=6 | Max Hits !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Shockwave !! rowspan=2 | Explosion !! rowspan=2 | Massive Explosion !! rowspan=2 | Damage !! rowspan=2 | Range !! rowspan=2 | Duration !! rowspan=2 | Stages !! rowspan=2 | All Speed Decrease !! rowspan=2 | Physical/Magical Defense Decrease !! rowspan=2 | Duration !! colspan=2 | Shockwave !! colspan=2 | Explosion !! rowspan=2 | Massive Explosion !! rowspan=2 | Initial !! rowspan=2 | Additional
! rowspan=2 | Shockwave !! rowspan=2 | Explosion !! rowspan=2 | Massive Explosion !! rowspan=2 | Damage !! rowspan=2 | Range !! rowspan=2 | Duration !! rowspan=2 | Stages !! rowspan=2 | All Speed Decrease !! rowspan=2 | Physical/Magical Defense Decrease !! rowspan=2 | Duration !! colspan=2 | Shockwave !! colspan=3 | Explosion !! rowspan=2 | Massive Explosion !! rowspan=2 | Initial !! rowspan=2 | Additional
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Per Pillar !! Pillar Count !! Per Explosion Pillar !! Explosion Pillars
! Per Pillar !! Pillar Count !! Per Pillar !! Pillar Count !! Explosion Count
|-
|-
| align="left" | 95 || rowspan=2 | 312% || rowspan=2 | 352% || rowspan=2 | 1916% || rowspan=2 | +25% per Stage || rowspan=2 | +50% per Stage || rowspan=2 | 0.5 Seconds per Stage || rowspan=2 | 2 || -10% || -15% || rowspan=2 | 10 Seconds || rowspan=2 | 2 || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 25~50 MP || rowspan=2 | 21 Seconds
| align="left" | 95 || rowspan=2 | 312% || rowspan=2 | 352% || rowspan=2 | 1916% || rowspan=2 | +25% per Stage || rowspan=2 | +50% per Stage || rowspan=2 | 0.5 Seconds per Stage || rowspan=2 | 2 || -10% || -15% || rowspan=2 | 10 Seconds || rowspan=2 | 2 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 25~50 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | [Enhanced] || -20% || -20%
| align="left" | [Enhanced] || -20% || -20%
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== Tips and Details ==
== Tips and Details ==
*While the skill is cross-shaped, the Z-axis parts of the skill are just for visual effect and do not deal damage. As such, the skill is unable to hit any foreground or background enemies, such as on the split paths in [[11-6|Forgotten Elrian Sanctum]].
*The '''Explosion''' will only do 3 hits per pillar on tall enough targets. On most enemies, it will do 2 hits.
*When the '''Massive Explosion''' occurs, the '''Explosion''' part of the skill also occurs a second time, this time instantaneously instead of appearing one pillar at a time.
*Due to the small size of the '''Shockwave''''s pillars, it is rather easy to land all 3 on one side on a single target with some good positioning.
*Due to the small size of the '''Shockwave''''s pillars, it is rather easy to land all 3 on one side on a single target with some good positioning.
*The '''Explosion''''s pillars are already rather large by default, and most enemies will not be hit by more than 2 of them, and often times even just 1. Only large enough enemies can be hit by all 3.
*The '''Explosion''''s pillars are already rather large by default, and most enemies will not be hit by more than 2 of them, and often times even just 1. Only large enough enemies can be hit by all 3.
**When charging the skill, the pillars become so massive that it actually becomes harder to land 2 pillars on enemies, and even more unlikely all 3 pillars will connect even on large targets.
**When charging the skill, the pillars become so massive that it actually becomes harder to land 2 pillars on enemies, and even more unlikely all 3 pillars will connect even on large targets.
<!--*'''Grand Cross''' can deal up to {{formatnum:{{#expr: 312*4 + (352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 75*4 + (85*8 + 462)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (312*4 + (352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (75*4 + (85*4 + 462)*1.5)*1.44}}}}% in PvP) Physical Damage.
*On most enemies, '''Grand Cross''' will deal an average of {{formatnum:{{#expr: 312*6 + (352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 75*6 + (85*8 + 462)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (312*6 + (352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (75*6 + (85*8 + 462)*1.5)*1.44}}}}% in PvP) Physical Damage.
**If all hits from the four sides of the cross were to connect, this skill would be able to deal up to {{formatnum:{{#expr: 312*4 + 4*(352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 100*4 + 4*(112*8 + 615)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it could deal up to {{formatnum:{{#expr: (312*4 + 4*(352*8 + 1916)*1.5)*1.44}}}}% ({{formatnum:{{#expr: (100*4 + 4*(112*8 + 615)*1.5)*1.44}}}}% in PvP) Physical Damage.
*If an enemy is both tall and wide enough, such as the gate in [[Gates of Darkness]] or [[Twisted Time and Space - Fahrmann's Peak|Drabaki]], '''Grand Cross''' can deal up to {{formatnum:{{#expr: 312*6 + (352*18 + 1916)*1.5}}}}% Physical Damage when fully charged. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (312*6 + (352*18 + 1916)*1.5)*1.44}}}}% Physical Damage.
*Even though it's impossible to get the full damage, using a Giant Potion can make some bosses get hit by extra hits from other sides of the cross, thus dealing more damage.
*Larger monsters that you can pass through like Debrian Nasod Carrier during its Energy Burst attack, Chaos Leviathan, or Nephilim Lord can receive the damage from two sides of the cross, dealing the '''minimum''' of {{formatnum:{{#expr: (312*4 + 2*(352*8 + 1916)*1.5)*1.44}}}}% Physical Damage with '''Heavy''' trait.-->
*While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
*While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
*MP Cost reduction also applies to charging.
*MP Cost reduction also applies to charging.

Revision as of 19:52, 22 June 2019

File:LKTrans6.png [Special Active: Bravery]
Apply sword aura into the ground to blow up the area. Can charge while skill key is being held, increasing explosion range and damage per charge.

Destruction Skill

  • Consumes Destruction gauge and acquire Vitality gauge
  • Attack Power ↑ when Destruction is activated
Final Enhanced Skill
  • All speed decrease increased by 10%
  • All defense reduction increased by 5%.


Requirements

Class Level Required
Lord Knight : Transcendent 95


Skill Information

PvE

Level Required Damage (Physical) Charged Lethargy
(At Stage 2)
Max Hits MP Usage Cooldown
Shockwave Explosion Massive Explosion Damage Range Duration Stages All Speed Decrease Physical/Magical Defense Decrease Duration Shockwave Explosion Massive Explosion Initial Additional
Per Pillar Pillar Count Per Pillar Pillar Count Explosion Count
95 312% 352% 1916% +25% per Stage +50% per Stage 0.5 Seconds per Stage 2 -10% -15% 10 Seconds 2 3 3 3 2 1 250 MP 25~50 MP 21 Seconds
[Enhanced] -20% -20%

PvP

Level Required Damage (Physical)
Shockwave Explosion Massive Explosion
95 75% 85% 462%
[Enhanced]


Skill Traits

Heavy Grand Cross Killing Blow (1) Grand Cross
Attribute Effect Cooldown Attribute Effect Lethargy Duration
Damage increased to 144%
Cooldown increased to 120%
25.2 Seconds Skill effect's duration increased to 130% 13 Seconds


Tips and Details

  • While the skill is cross-shaped, the Z-axis parts of the skill are just for visual effect and do not deal damage. As such, the skill is unable to hit any foreground or background enemies, such as on the split paths in Forgotten Elrian Sanctum.
  • The Explosion will only do 3 hits per pillar on tall enough targets. On most enemies, it will do 2 hits.
  • When the Massive Explosion occurs, the Explosion part of the skill also occurs a second time, this time instantaneously instead of appearing one pillar at a time.
  • Due to the small size of the Shockwave's pillars, it is rather easy to land all 3 on one side on a single target with some good positioning.
  • The Explosion's pillars are already rather large by default, and most enemies will not be hit by more than 2 of them, and often times even just 1. Only large enough enemies can be hit by all 3.
    • When charging the skill, the pillars become so massive that it actually becomes harder to land 2 pillars on enemies, and even more unlikely all 3 pillars will connect even on large targets.
  • On most enemies, Grand Cross will deal an average of 8,970% (2,163% in PvP) Physical Damage when fully charged. With the Heavy trait, it will deal an average of 12,916.8% (3,114.72% in PvP) Physical Damage.
  • If an enemy is both tall and wide enough, such as the gate in Gates of Darkness or Drabaki, Grand Cross can deal up to 14,250% Physical Damage when fully charged. With the Heavy trait, it can deal up to 20,520% Physical Damage.
  • While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
  • MP Cost reduction also applies to charging.


Updates

Date Changes
KR NA PvE PvP
11/03/2016 -

Damage decreased.

12/15/2016 -
  • Fixed issue where cannot hit the target behind you sometimes.
01/25/2017 -

Shockwave damage increased.

Explosion minimum damage increased.

Giant Explosion minimum damage increased.

Explosion maximum damage decreased.

Giant Explosion maximum damage decreased.

04/27/2017 -

Damage increased.

Shockwave damage decreased.

07/27/2017 -
  • None

Damage decreased.

09/28/2017 10/18/2017
  • None

Damage decreased.

12/28/2017 -
  • MP Usage error when charging fixed.
01/11/2018 -
  • Fixed issue where can inflict hitstun to the enemies out of the range.
02/22/2018 -

Damage decreased.

04/05/2018 04/18/2018
  • None

Damage increased.

01/17/2019 02/20/2019

MP usage per 0.5s while charging increased. (Total charging time reduced)

Damage/Range increase per stage increased. (Total increase unchanged)

  • None

Damage decreased.


Alternative Names

Server Name Translation
South Korea 그랜드 크로스 Grand Cross
Japan グランドクロス Grand Cross
China (Simplified Chinese) 巨型十字斩 Grand Cross Slash
Germany Großkreuz Grand Cross
Spain Gran cruz Grand Cross
France Grande croix Grand Cross
Italy Gran croce Grand Cross
Poland Wielki Krzyż Grand Cross
Brazil Cruz Grandiosa Grand Cross