Calculated Strike: Difference between revisions

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| style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center>
| style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center>
| style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center>
| style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center>
| style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Quest Requirement'''</center>
| style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Skill Requirement'''</center>
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| [[Night Watcher]]
| [[Night Watcher]]
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| <center>[[Skill Quest]]</center>
| <center>[[Skill Quest]]</center>
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|}


== Skill Information  ==
== Skill Information  ==

Revision as of 15:55, 26 February 2013

[Passive] By training with her Erendil, Rena learn to plan out her attack beforehand. For every five hits, a stack is gained. With at least one stack, Trapping Ranger ZZZZZ's knockdown is lowered and the final hit no longer knocks down, Night Watcher ZXXX's final hit damage is increased, and further increased with every stack.


Requirements

Class
Master
SP Requirement
Skill Requirement
Night Watcher
Lv5
75 SP
Skill Quest

Skill Information

Skill Level ZXXX Amplifier Duration
Damage Stack
1 +10% 2 10 Seconds
2 +20% 4
3 +30% 6
4 +40% 8
5 (M) +50% 10

Tip and Details

  • After doing a full Trapping Ranger ZZZZZ combo or Night Watcher ZXXX's final hit combo, the stacks will disappear.
    • Meaning the stacks will be used for the last hit of those combo, and you will need to stack up again.


Trivia

  • If there is a swirl of wind around Rena, the skill is active.
    • As the number of stacks increase, the swirl of wind will grow larger and eventually swirl to the height of Rena.


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